Death timers are TOO long and towers are TOO weak
It takes 20 seconds for a team to win at 30 minutes. Death timers are 40 SECONDS 1 + 1 = 2
It takes 20 seconds for a team to win at 30 minutes. Death timers are 40 SECONDS 1 + 1 = 2
You might want to edit your post to say "It takes 20 seconds..."
oops
All they gotta do is reduce the death timer cap by about 5-20 seconds and reduce the time it takes to reach the cap. They improved game pacing which is great and fixed a lot but forgot to fix death timers to reflect the change.
Once they do that a lot of issues will be fixed in itself.
I wouldn't say towers are too weak. However death timers can be a little ridiculous. I've never really been angry at a tower for being too easy to take down. And if you don't like towers now because of dives, well that's just a part of the game, as the game got older, people now have learned to better juggle tower aggro. I really don't think towers are all that weak.
[{quoted}](name=Emperor Time,realm=NA,application-id=3ErqAdtq,discussion-id=nj6Ufd65,comment-id=0004,timestamp=2016-03-07T11:54:22.717+0000)
I wouldn't say towers are too weak. However death timers can be a little ridiculous. I've never really been angry at a tower for being too easy to take down. And if you don't like towers now because of dives, well that's just a part of the game, as the game got older, people now have learned to better juggle tower aggro. I really don't think towers are all that weak.
Buggy tower A.I. is and always will be a garbage excuse for towers current state.
Totally agree. Towers seem fine. I don't think buffing towers to help players turtle more is a good idea.
The death timers are too long though. One bad team fight can easily lead to a victory. It leads to quick games at low elo and long, boring games in the lcs. Seems like there could be some better balance.
Totally agree. Towers seem fine. I don't think buffing towers to help players turtle more is a good idea.
The damage of towers might be fine, but their hp is not. 1-2 champions with one minion wave should not be able to 100-0 a tower until very late.
The anti-tower dragon buffs would be much more meaningful if towers themselves were worthy of respect. And trading tower for dragon would be more risky if you might not be able to take the tower before the team doing dragon rotates to defend.
Then they should prioritize towers over dragons. What's your point? This seems like a strategy discussion vs towers are too weak.
they are tho aside from the vast amount of times a turret will just go after a minion while someones attacking you under turret range. you shouldnt be able to 2 man dive someone with full HP at level 6. unless you alistar. diving early needs to be costly or atleast take 3 people
Yea true i guess. I feel like the solution would not be to nerf death timers AND buff towers, rather one of the two, preferably death timers.

and as well fix your masteries so your death timers are reduced this can help.
Edit: I miss Dominion :(
what mastery does that?
I think it's a rune rather than a mastery.
also why ohmwrecker? the problem is that towers are too WEAK
The masteries, whops I'm season 5 now :( I swore Ohmwrecker once buffed the towers/turrets. OR I think I am just missing Dominion :(
LOL Disregard my messages.
Nonetheless as the game progresses the more damage champions can do to towers/turrets. Early game they shouldn't fall easily exceptional are tier 1 towers/turrets.
no in all for one they are 80 seconds at 30 minutes in YOU CAN TAKE EVERYTHING THROUGH THAT TIME
[{quoted}](name=Rogue Blade,realm=NA,application-id=3ErqAdtq,discussion-id=nj6Ufd65,comment-id=0005,timestamp=2018-04-03T02:11:06.630+0000)
no in all for one they are 80 seconds at 30 minutes in YOU CAN TAKE EVERYTHING THROUGH THAT TIME
this was 2 years ago and i was talking about summoners rift wtf lmfao