Should Nasus's Q be able to be used on towers?

Plasmi·3/31/2016, 9:53:43 PM·1 votes·440 views

Quite frankly, late game Nasus is hard enough to take down 3v1. Should he really be able to 3-shot turrets? I counterpicked him as Teemo, denied him farm the whole game, got 3-5 kills in lane, yet still. Still, he came back unkillable and carried his team. This just doesn't seem fair. We threw all the CC on him that we could but we weren't able to take him down in enough time to stop him from getting our turrets. So I say no, I don't think Nasus's Q should be able to be used on towers.

5 Comments

Matezoide3/31/2016, 9:56:44 PM3 votes

Being able to Q turrets is literally the entire point of playing Nasus.

The problem is you probably left the lane, made little effort to abuse the 4v5 in order to win the game and left him free farming for 20 minutes.

Nasus' design can definetly feel like bullshit, but he is balanced atm and has very clear weaknesses.

Abyssphere3/31/2016, 10:01:06 PM1 votes

Making it so Nasus' Q couldn't be used on turrets would honestly be a significantly bigger hit to him than making it so ADC auto attacks can't hit structures. It's basically all he has going for him.

ZephyrDrake3/31/2016, 10:08:06 PM1 votes

he is meant to be able to take turrets easily if you leave him alone. Don't come complaining because you left a Nasus free farm his Q and then left him alone long enough for him to reach your turrets

67chrome3/31/2016, 10:23:20 PM1 votes

Should Nasus's Q be able to be used on towers?

Yes.

Nasus is a tanky DPS champion. He's supposed to deal damage, he mainly differs from assassins, marksman, and mages in that he relies on defense to survive long enough to do his job rather than heavily relying on range or mobility.

Itemization just has a really wonky interaction with tanky DPS champions in general. Riot really should have made HP scaling standard for the tanky DPS class, we wouldn't have as many issues with marksman, assassins, and light fighters abusing tanky DPS items if that were the case. But where mobile and ranged champions get mobility and range for free: Nasus has to itemize for his defense, which makes things awkward keeping his damage on-par with opponents that are building nothing but damage. As Nasus's damage is all kit-based: his kit-based damage should apply to structures. Full-offense in AD or AP also applies to structures, causing Nasus's turret-demolishing Q to keep things more even rather than being an exploitative feature. Nasus still has to farm up CS like any other late-game carry capable of shredding towers for his kit-based damage as well.

redfeenix3/31/2016, 10:42:23 PM1 votes

Hmm interesting idea.

I think it would be interesting if Q did not work on towers. It would be a huge nerf to him, what other parts of his skill could they buff to equalize?

I personally wouldnt like it, but its an interesting though , thanks for sharing.