Heimy Changes
Hello fellow Heimerdinger mains!
Now assuming you are a main (like me) of Heimy
, you should know about the changes coming up sometimes soon! Now, it should be right here if you haven't read it yet ---->
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jIEZxfck-heimerdinger-changes-for-710-request-for-comment
So, if you do happen to read it, you may notice that his turret damage has been halfed and the laser cooldown raised. BUT if you manage to hit an ability, the lasers reset almost instantly. Also, his turret AP scaling has been doubled. Now it's math time (sometimes Heimer
mains have to use their brains).
So, I found by assuming you get your turret to lvl 4 by the time you reach 100 AP with the new changes (15+30=45 damage), you will be doing the same damage with the old ones (30+15=45 damage). This should work with lvl t turrets as well. Add the laser resets, and suddenly you have a mid game death robot(s).
So, this is a huge buff and I, personally, have faced Heimerdinger myself and he is really, really annoying. I feel like this could be a step in the right direction by giving you a reason to put down your turrets, and play around them because of your new passive. It annoys the heck out of me when I am up against a Heimerdinger who gets his W first and doesn't pay attention to turrets.
Thanks for lessening to all this pointless stuff and I hope I can get your opinions in the Comments!
Zach
P.S. - Thank u Riot.
