Why does the CC on Lee's ult start on windup?

dakota saturn··3 votes·462 views

If Lee dashes behind you with a ward and ults, you're locked down the second the animation begins, giving you no chance to dash or flash to change the direction.

Is this intended? This is a pretty frustrating interaction. Given that they just changed Cho's silence for this exact reason, shouldn't they do the same for Lee?

7 Comments

TyrekGoldenspear3 votes

Well it would be weird if you flashed out of the way of the kick while he was locked in the animation, thereby still knocking you in the direction.

dakota saturn1 votes

{quoted}

Well it would be weird if you flashed out of the way of the kick while he was locked in the animation, thereby still knocking you in the direction.

Like the physics of the rest of the entire game? :D Poppy breaks the laws of the universe with every ability.

Astôlfo3 votes

It's to prevent the weird crap that'd happen if you move out of the way somehow, even after he kicks you. It's still a targeted point-and-click. Even if you flashed it, it's like any other point-and-click/auto/etc. You'd still be kicked. It'd just look awkward as fuck.

Ralanr1 votes

Was kicked after I hit him with a Sion ult. Got tilted.

Bladerunner77771 votes

Boards, if you're going to complain about Lee can you at least complain about his ult cooldown, that's really the most annoying thing imo

dakota saturn1 votes

Meh I don't mind his ult cd - he's an assassin and should have relatively low cds since he can't kill carries without it.

I used to perma ban him every single game. He would ruin my lane consistently and snowball my enemy. He can be outplayed though and he -does- take a lot of skill to play well.

Balance-wise he's fine. I just want consistency on animation stunlock.

five oh tree 1 votes

Because if it didn't happen like that, it would either need to be 1. stronger because you can counterplay it by right clicking the ground, or 2. instant cast animation.

Neither of these would be better. The whole point of this ability is a strong disruption ability that you can engage on if used correctly. if you could make it so that it disrupted nothing, it would need to be much stronger to compensate.

Also: the root is ~.3 seconds.

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