A proposed change to make dragons less RNG

Doaenel·9/25/2017, 11:44:41 PM·23 votes·1,058 views

Make it so one offensive dragon (mountain/infernal) is always followed by one 'defensive' (air/ocean) kind of like what nomads is.

It will help to prevent one team getting 3 infernals and snowballing out of control as well as preventing 3 oceans follow each other and making them almost worthless

14 Comments

Kingdom Corn9/26/2017, 5:17:43 AM15 votes

I kinda prefer the game to have the RNG with dragons. That makes it more proactive for me.

Shadòw9/25/2017, 11:47:35 PM3 votes

or just limit every Drake to 2 instead of 3.

SH Azykan9/26/2017, 6:55:48 AM3 votes

3 oceans is actually the only time they really feel impactful imo, 1/2 oceans doesn't feel that good, but I really feel the 3rd on champs like talon where that mana regen is super awesome.

Douglas Funnie9/26/2017, 3:12:23 AM3 votes

Just put it in chronological order. Stop with the fking RNG nonsense!

Mimr9/26/2017, 4:42:38 PM2 votes

I think the root of this problem is that infernal dragon is too powerful and ocean is too niche. Ocean is great on champions who have either mana or health sustain problems but worthless if you don't (Ocean drake is hilariously useless for champions like Garen, WW or Xin), while all the other dragons provide buffs that are universally useful.

My solution is therefore as follows: keep the RNG (it keeps games fresh and it requires you to adapt, which is an important skill to have in League), nerf infernal drake back in line and design a new, universally useful buff for ocean drake.

As a complete aside, air drake can have plenty of offensive applications as well. When I'm playing Rek'Sai for example I prefer air drake even above infernal drake.

Friendly Ram9/26/2017, 5:54:25 PM1 votes

meh. I'd love if the drags would cycle in a order we can see in game.

Recon12129/26/2017, 3:39:02 PM1 votes

I was thinking about a way to fix the RNG, and I thought of what if, because its's assumed that 4 normal drakes will spawn before the Elder, what if they made it so only one of each spawn. So they buff the stats each give you and make it so each game 1 of every drake will spawn but only once however in a random order. I thought maybe if they made drakes spawn only once, team comps that benefited from a certain one would prioritize certain drakes over others. For example, a team that wants to run teams down and pick people off will try there hardest for the cloud, which the other team would want to contest so they can't get it. At the same time right now, Infernals are pretty sought after, so if only one were to spawn, it would make going for a much bigger deal. I feel that because there is a chance for multiple to spawn, some people ignore certain drakes thinking they will have a chance for later to snag one. Also, it would ensure that if a team comp benefited from a certain drake one would always spawn, so the team comp looking for a ocean will always have the opportunity to get an ocean.

Starcraft243ver9/26/2017, 5:32:50 PM1 votes

I like the 3 ocean tbh. Allow me to stay forever in lane, never oom