Solution To The Mage Support Issue!
Quite simple, make it so instead of gaining gold after damaging an enemy with FQC/STE, make it so you get gold after speeding up/healing/shielding an ally, something like Max of 3 charges, gain a charge every 10 seconds, gain 15 gold after using a charge (charges expend after using speedups/heals/shields on allies) with the cd reducing and gold increasing after every upgrade from spell thiefs edge
This would make sure there wouldnt e anymore of these annoying ''mage supports'' that get 1 item (FQC) and get full dmg, provide 0 utility, and sit there for the sole purpose of damage, it would also reduce damage creep and increase incentive to pick legitimate supports that actually support their team
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is maybe the closest comparsion to that ecause she has a shield.
is a good example. The thing is that you really need to have to be a viable in the support role is to, sadly, have CC. Anything else is secondary and will only matter in the playstyle of the champion. But the only thing that all supports don't have is damage. Yes, some just do a little bit more dmg than others early game like
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hooks (his voidlings (W) could block them with their near instant, on-click spawn). He also has an AOE silence and his voidlings can also be used to scout brush to see if there is an enemy hiding within it. His passive also is a great blocker for 90% of any incoming threat and 100% of incoming CC when up. So he can step between you and what is targeting you (like a Caitlyn ult as an example) and both of you walk away.lock it, thus protecting you and at the same time not putting himself further into danger.