Quinn Main Speaks out: Re-Work Analysis and Feedback wanted
Introduction: i main adc and play League every day, im not a casual player because i play all day most every day and highest rank is Gold 3, i also main supp: (http://www.adanyeva.org/
http://www.adanyeva.org/statistics.html?
Thoughts on Quinn after playing over 50 games since 5.22:
The old
was an odd ADC that had little place as an ADC in all the metas, she was mainly used in Top lane, and we never saw her used very much, had a low pick rate, but her win rate was balanced, she had the tools to 1v1 and help the team comps(blind, mobility, dmg).
Now we have the marksman updates which are helping many ADC's be viable in lanes, i.e.
,
, and especially
which got the most buffs and is viable Top, MID, JG, and ADC, however if there was an antithesis(opposite) to graves it would be
. From all the buffs/changes Quinn seems to be gutted.
Firstly, Quinn in 5.22 does not have team comp CC with the removal of blind, does not have reliable chemistry with team comps except the (underpowered)50sec CD W which can give allies vision, furthermore, she cannot 1v1 other adc's (unless she's fed ofc), but she can still deliver some damage and roam, i think she's the queen of roaming, BUT... with huge holes, it seems that mobility/roaming is the ONLY thing she has for her, and everything else seems like a joke compared to all other adc's, yet the ult has serious problems:
Quinn's Ult: the advantage is the 3 second cooldown that let's you use this a lot, however, the cast time is 2 seconds and it's channeling, not only that, minions/champs can interrupt it making this ult very bad. Beware of using R in most cases because it can be easily interrupted and the feeling of casting it is terrible, feels like a wonky mechanic: http://www.adanyeva.org/anti-fun.html?
Riot's changes: -they gave a graves-like blind on Q and buffed her passive dmg -critique: good buffs and very balanced, the buff passive is incremental to her lvl which is good, a graves like blind is also good and not OP, however her Ult hasnt changed and that's not good: minions interrupt this and she's immobile: bad.
additional needed changes: remove minion ability to interrupt ult: this allows quinn to actually use her ult when needed and not at the mercy of minions aggro. remove immobility when channeling ult, we would like to move while channeling R, but still can be interrupted by champs, this makes the player feel better about using ult. As it stands using R gives you a terrible feeling of fear, anything can come and harass you out of your ult, minions/champs.
proposed nerfs: give ult 2.5 seconds to channel, increase mana cost at lvl 1 to 125 mana, 50 mana, 0 mana