Eh, I think Kassadin will forever remain nearly unbalanceable until they return him to his original intended playstyle as an Anti-Mage style auto-attacker rather than his current bursty assassin design.
The problem with all really started when Riot caved into people who played him AP and buffed him to fit into that role. The problem was that his unmatched, unrestricted mobility was never originally intended for the archetype that deletes people in two seconds. AP and even mana items tend to exacerbate many of his problems like Zhonya's giving enough time for his entire rotation to be ready again with CDR (actually really a problem on all slippery AP characters who use Zhonya's) and Armor/Mana items making him too good vs. physical and magical damage so he can overwhelm anyone he fights.