Turrets are too weak especially early game

InfinitexMortal··11 votes·1,038 views

The turrets are way too weak at the moment. They die way too fast and dont do nearly enough dmg especially when more than one person is diving you early. What is even the point of a turret if 2 people can just walk under the turret, kill you, kill the turret, not even die, and then take your second turret before you even re-spawn.

Riot can you please up the turrets defenses or hp pool early through mid game and up their dmg depending on how many enemies are under them. Getting turret dove by level 5 and being completely helpless against more than 1 person while your under your turret is completely gamebreaking and very irritating. Please fix this. Paragon got the turrets right they actually do a ton of dmg your turrets are like a kid with spitballs that can be bullied by anyone even slightly tanky.

15 Comments

warwiller2 votes

I agree and for you who say otherwise there is always repentence

FrankerX2 votes

riotgames be like: we hear you. we know that the community wants stronger turrets since season 4. so we now present to you... EARTH DRAGONS. deal 10/20/30 % more true dmg to towers. i hope you are happy with us thanks for your support -ritogames 2016

ModWulf Helhammer2 votes

Except for the fact that they are buffing towers.

FrankerX2 votes

yea but not a lot. compares to earth dragon they will still melt and are no tower

just make every tower like the nexus tower on the 3v3 map and we are good to go.

Mhihnj2 votes

Turret Damage Ramp Inner and Outer turrets more quickly ramp up their damage when attacking champions, and they maintain full damage when switching targets. Inner and Outer turrets only take 4 shots to ramp up to full damage (instead of 5).

Turret Takedown Rewards Outer turret total gold reward reduced and local gold reward increased Local gold increased to 300 from 220. Global gold reduced to 100 from 125. Inner turret gold rewards reduced Local gold lowered to 175 from 250. Global gold lowered to 125 from 150. Innter Turret XP reward removed Inhibitor turret local gold reward increased increased to 50 from 0.

Turret Stats Base Armor/MR increased to 40 from 0 Base Health decreased to 3300 from 4000 Turrets are now subject to armor and MR penetration (generally tankier than Live unless you have about 20 penetration or have a true damage proc; overall a small nerf to marksmen damage, but a buff to some mages and assassins) Reinforced Armor changed 66.67% damage reduction from 200 Armor & MR.

FrankerX2 votes

so the quicker damage stack is kinda useless because as we all know (especially for tanks) turrets are no danger after 15min. that the damage stays after a target switch is kinda mean lol poor adc that gets focused now.

yea gold... doesnt change how strong a tower is so ignoring that

they got armor and mr (which you can pen) but its a nice idea. even tho 700 hp less? why???

i dont see much buffing in here tbh.

Mhihnj2 votes

for now these changes are pretty ok. Riot will probably wait a patch to see how the current towers are doing then buff them accordingly.

InfinitexMortal1 votes

Exactly that is barely a buff at all and cutting hp nullifies the buff. What they need to do is leave the hp or increase it especially for the second turrets in lane, up their defenses so tanks cant destroy them like they are nothing, keep the turret shots the same except turn the shots into inhib turret lasers when more than 1 enemy enters the turrets range circle making early group dives more risk reward instead of 0 risk, and have the second turrets get more powerful not be just as weak as the first.

ModWulf Helhammer2 votes

They are buffing towers for the mid season patch. Maybe do a little research before making another post in the mountains of complaints

InfinitexMortal1 votes

That tiny little buff will do almost nothing at all and they are reducing turret hp so the turrets will still die super fast and making the shots go from 5 to 4 barely does anything. By my post i meant the turrets need a proper buff not a tiny nudge with a nerf attached.

The Deckowner2 votes

turret has 0 armor and mr, so once tanks reach 3-4k hp, it's easier to take down turrets than tanks.

idk why,they think giving outter turret a defensive stat increase/minute is good. a outter turret cant even last 30 minute to get its 30 freaking armor and mr.

InfinitexMortal1 votes

Seriously its annoying when a tank can stand there while you are shooting them and your turret dies before you can even half way kill them....

dark100dark1001 votes

Strong turrets allow defensive playstyle, and that is bad for LCS spectators, who want action. For the same reason they don't like defensive champions, and leave them to rot in hell. This is league of mobile assassins. Blowing up champions is the best.

InfinitexMortal1 votes

So turn league from a strategy game into call of duty? yeah no

TristanBeowulf1 votes

Bump

Especially in Twisted Treeline. Just went up against an Illaoi and she had no fear of the turrets from the start of the game. Dove me three times and by level 11, (with only Ninja Tabi, Black Cleaver and Caulfield's) she took four hits from 2nd turret and it only took half life. That is just pathetic! It's making it so that people only play tanks/bruisers in Treeline now, because they can turret dive with no fear.

More from Gameplay

More by InfinitexMortal