A 'give-take' idea for ADCs
1 of the ridiculous things about ADCs for the enemy is even if you flash/dive/dip/dodge/dart, if the ADC fired shot at you it will hit you even if it has curve or go all the way across the map to hit which not only looks absurd, doesn't make a whole lot of sense.
ADCs have the stale gameplay of "right click to win" which, Riot, that is most boring thing to watch, and it doesn't matter if you buff their damage to unholy levels; Its still really boring to watch. Atleast with a mage or heck a melee, they still have to get their skills to work together to line up the "wombo combo" to score that kill; with an ADC it just a matter of "fire and forget".
I have proposal that would make more sense, give ADCs a more exciting gameplay both for the players and the observers and give ADCs better tools when dealing with a bully lane or for picking off agile foes. To make sure this change only applies to ADCs, this mechanic would only work if one of the champion's roles is "Marksman". Some reworks may be required, but I think this change would be a healthy improvement for everyone.
Basically, ADCs would fire line skillshots instead of basic attacks. On the enemies side of things, minion block becomes much more effective to deny gold and xp as well as avoiding death by 'right click'. Just because the ADC right clicks a champion or minion doesn't mean the projectile will hit that target, it can be intercepted by other minions or champions. Now of course, this means a slew of new items: maybe one that builds charges that allows the ADC to 'fire and forget', maybe one that causes your autos to explode or deal aoe damage, maybe one that causes your autos to reveal targets hit; just to name a few spitball ideas.
For ADCs, the attack-move command could be used to let them poke bushes, and lead their shots to hit moving enemy targets, whether to pick off players or even steal dragon with a well placed auto. for certains ADCs, like
the attack-move would not trigger her passive for obvious reasons. Now the true test of ADC will be about how accurate are you with autos, can you line up the shot perfectly? This style of gameplay would be much more exciting, make for a higher skill ceiling on ADCs as a whole, and add another layer of fun and enjoyment for everyone.
I think in general, skillshots are one of the great equalizers in this game. Testing a players accuracy and tactical brilliance by forcing them to aim to hit, rather than just right click; it defuses much of the issues that people have with overtuned champions. One of my major dislikes about ADCs at present, is their core damage output is not avoidable, armor has limited effect, and it can quickly spiral beyond the point of being manageable. It makes me hate ADCs because to me, they do not take any extraordinary skill to play beyond what is required by literally everyone else in order to be effective. And at the end of the day they outscale all defense, all offense, and all manner of outmaneuvering, they just right click and you die. A child could do it, and therefore the upcoming changes to ADCs is not only unacceptable, it is despicable that such a low skill cap role is allowed to dominate in such an extreme fashion.
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