An idea to change zoe to be more fun to fight.
what if, when zoe r's if she gets snare/rooted/stunned she would stay on whatever side she teleported to, catching her out.
what if, when zoe r's if she gets snare/rooted/stunned she would stay on whatever side she teleported to, catching her out.
Yes, I'm for this idea. It would be both an advantage and a disadvantage. Using R+Zhonya = free dash, enemies having enough reaction time to catch her during her R are rewarded for it. (Yes I'm a Zoe player)
i'm just glad someone agree's :D
that would make her less disgusting. and we cant have that for a BIGLCSPLAYS champ.
Could be interesting. I'm not sure if I'm in favor of it or not. But it'd be interesting.
The point of the ult is that she returns to where she started. She gets caught out like any other mage, anyway. The point of the champ is that she's a burst mage that can flank from unique angles. If you put a huge stipulation like "Any hard cc stops her ult halfway", then she essentially can't do the main thing you pick Zoe for, and thus becomes garbage.
As a Zoe main, I agree with this. This limits some of her play-making potential, but those potential plays are fucking bullshit tbh.