Three changes for Kalista

Rebonack··4 votes·568 views
  1. Slows now reduce her Innate dash distance. Speed buffs do NOT increase her hop range, it's hard-capped by her boot tier.
  2. Her lodged spears now turn black and solid when there are enough of them to execute a target with Rend.
  3. Her Ult is no longer an active for her at all. Her bonded target uses it by first clicking Kalista ala Thresh's Lantern.

There. Now she's far more engaging to play against, as, and with.

9 Comments

Sir ArmaMalum5 votes

Put a minimum dash distance addendum on the slow-dash interaction (for 99% slows like Thresh ult) to compensate for her inability to cancel her autos and I'm all for this.

Edge of Daybreak2 votes

So if you accidentally click on her in a team fight you just blew her ult? Can you click thresh lantern while cc'ed?

Sir ArmaMalum1 votes

So if you accidentally click on her in a team fight you just blew her ult?

Same problem as the occasional lantern, and currently one can just as easily (if not more easily) use her ult early when she uses it.

Can you click thresh lantern while cc'ed?

No, but it has the same problem as Ezreal E, to where CC effect timing can be a bit wonky. If I had a nickel for evertime an Ezreal was able to E away while being Blitz grabbed, that kind of thing.

Rebonack1 votes

{quoted}

So if you accidentally click on her in a team fight you just blew her ult? Can you click thresh lantern while cc'ed?

Generally speaking, if you misclick in a team fight you're gunna have a bad time.

This would be a small price to pay to make it so her partner doesn't feel like they're having their agency removed.

Kingsgrave1 votes

How about just make the dash actually slower if she is slowed? Same distance but just slower dash in general.

Slowed by 50%, slow the travel time of her dash by 50%.

Sir ArmaMalum4 votes

That would screw with the animations and passive itself. If her movement is slowed but not her attack speed she could easily auto attack multiple times mid-dash, and then what would happen?

Sightless661 votes
  1. Could work with a minimum dash distance. Making her Q dash unaffected by slows might be a good idea if this were implemented.

  2. I'm uncertain if extra clarity here is necessary for her, but it wouldn't be bad to have.

  3. So, she just doesn't have any ultimate for herself at all? It's just another ability for her partner? Nah. Boring as hell. You could maybe make that work for some kind of ability, but not an ultimate.

Rebonack1 votes

{quoted}

  1. Could work with a minimum dash distance. Making her Q dash unaffected by slows might be a good idea if this were implemented.

That would be fine.

  1. I'm uncertain if extra clarity here is necessary for her, but it wouldn't be bad to have.

It is, without question. Kalista's Rend is really her only way of augmenting her damage output and if she gaffs and leaves someone with 4 HP then she just wasted about a fourth of her total damage output until it comes off cooldown. Kalista seems less undertuned to me and more obnoxious to play optimally. Not difficult, just obnoxious.

  1. So, she just doesn't have any ultimate for herself at all? It's just another ability for her partner? Nah. Boring as hell. You could maybe make that work for some kind of ability, but not an ultimate.

Her Ult is already boring.

Junkο1 votes

As a Kalista player i agree with 1 and 2.

As for 3: DELETE AND REPLACE HER ULT I love playing Kalista she is fun, but her ult is not. It deals 0 dmg first of all, so even if your souldbound realizes what you are trying to do you probably miss damage by using it, especially if they take a few seconds to figure out first.

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