Reminder that Dragon is trash

magic pole··44 votes·2,906 views

hey, that 2nd dragon stack is not more valuable than an inhib, or even a tower.

first stack is good, denying your enemy 1st stack is good.

beyond that, games are too short for a 5 stack to often even be a possibility.

stop wasting your windows of pressure to get +15% to towers, when you could have killed 2 towers instead of the drag.

27 Comments

MrWasjig23 votes

The problem right now is, towers themselves are made of matchsticks and suffer from brittle-bone disease. So getting that +15% damage to towers buff isn't needed in the slightest.

So both dragon, and towers are trash.

SH Azykan1 votes

that +15% damage to towers is actually good situationally. Have a split pusher like Jax/Xin Zhao? That bonus damage is going to let them delete those towers way faster and be safer. Of course that only matters in organized play, not solo queue since split pushers don't get punished as hard by randoms.

Ariel the Cruel3 votes

Also remember: for every tower you have down, minions get stronger. So if you're ahead, minions will eventually do the work for you anyways.

Catastrop10 votes

People also overvalue Baron a lot as well. I've seen entire games thrown because the team decided Baron was more important than the 2 Nexus Turrets and maybe the Nexus itself.

Frostguard4 votes

2nd and 4th stack are getting reworked already.

Víaggro2 votes

Agreed, I play with a couple of friends that overvalue dragon much just about every game. I'm like you realize we could have gotten 2 or 3 turrets plus maybe an inhib or inhib turret? Sometimes 3 of them will even break off to go kill it when, depending on our character picks, one person could have solo'd it quite fast anyway. Granted depends on matchups and vision but if I'm a pretty well built Volibear or Udyr and they have no vision, 2 are dead, and we have sight on the other 3 top lane or base, and no long range for the steal....YOU DON'T NEED 4 OR 5!!! Also, when the other team is doing a dragon you know you can't take, steal, or stop....that's a great time to push a turret if you in positioned to. Turret is better then bouncing around a dragon you know you have know chance or steal or stopping, 90% of the time you just get yourself or teammates killed. I feel your pain dude

Iqqi2 votes

Yes they nerfed the overall game clock in league of legends and most games never see a 5th dragon. At the same time that buff is needed because Riot really wants games in the 45+ range to end very quickly. Throwing another possible buff on the field helps with that.

All the other buffs? Cant say. If Dragon even offered any amount of team gold. Even if it was half tower gold it would have a purpose again. Now you get people in "Solo"(no more solo queue) who fight around the dragon for something that no longer really matters.

Llanite2 votes

Turrets go nowhere, if you can take it now, you can take it later. Dragon doesn't stay there forever. I'd go for dragon every time.

The only exception being naked inhibitor or a massive wave coming, in which you can take more than one towers.

2c.

BiG PaPa5302 votes

{quoted}

Turrets go nowhere, if you can take it now, you can take it later. Dragon doesn't stay there forever. I'd go for dragon every time.

The only exception being naked inhibitor or a massive wave coming, in which you can take more than one towers.

2c.

" towers don't respawn" that is something a friend of mine told me. The map control you can get by taking down a tower is much better than a dragon (in its current state).

If you are unable to take down a tower then dragon or baron should be next thing to be thinking about.

Llanite1 votes

Taking tower gives you zero advantage (except the first one). Matter of fact, your minions will be stronger and always end up at the enemy side of the map, making it riskier to stall and farm.

The most important point being, if you are strong enough to take it, you can choose when time is right, if you were losing but just won an opportunistic fight, taking that tower loses you the safety of farming by your tower and cs will be harder in the future.

TLDR: Unless your team is grouping/pushing to close the game, taking tower is not a bright idea.

Bishop442 votes

{quoted}

Taking tower gives you zero advantage (except the first one). Matter of fact, your minions will be stronger and always end up at the enemy side of the map, making it riskier to stall and farm.

The most important point being, if you are strong enough to take it, you can choose when time is right, if you were losing but just won an opportunistic fight, taking that tower loses you the safety of farming by your tower and cs will be harder in the future.

TLDR: Unless your team is grouping/pushing to close the game, taking tower is not a bright idea.

That is where you are wrong. Taking a tower gives your team a large global and local gold spike to begin out powering your opponents and start snowballing, which offsets the lack of 'safety of farming by your tower'. This is why LCS games track team gold levels and towers taken and is a large reason games are getting shorter, thus the reason dragons are less important now.

Llanite1 votes

75g is hardly a 'spike', 5 cs at most?

Taking tower isn't a priority unless your team groups to take down the rest of them. If they just take one tower then scatter and go back to farm, that lane will have a lot of difficulty staying on the balance, especially easy-to-camp lane like top

Keep in mind, LoL has mechanisms that suppress snowballing, lane minions buff is one of them, if you're not committing to close the game, better not trigger those.

YumaS2Astral1 votes

{quoted}

Taking tower gives you zero advantage (except the first one). Matter of fact, your minions will be stronger and always end up at the enemy side of the map, making it riskier to stall and farm.

The most important point being, if you are strong enough to take it, you can choose when time is right, if you were losing but just won an opportunistic fight, taking that tower loses you the safety of farming by your tower and cs will be harder in the future.

TLDR: Unless your team is grouping/pushing to close the game, taking tower is not a bright idea.

Taking dragon may give you a much better immediate advantage when compared to towers, but taking towers is what actually leads you to the victory since it's what makes you able to destroy their inhibitors and then their nexus. You may have 5 dragon bonuses and a baron, but unless you actually destroy the enemy's towers, you will never be able to win (unless they surrender, of course). Therefore, taking towers >>> taking dragon. Only the first dragon is worth taking because it gives you an advantage that may help in killing your enemies and have enough time to take towers.

Llanite1 votes

Towers need to be take down at some points, but not a good idea if you want to come back to lane phase later.

Better priority is to clear all their buff, dragon then recall. When you come back to lane, you have level, gold and buff advantages that you could easily push them out of lane and take that tower when you see fit.

If you take tower then recall, when you come back, the minions will be pushing to their side of the map and make it dangerous to farm.

It all comes down to what you want to do NEXT.

CarameI Frappe2 votes

I'll still try to get dragons whenever I can, because it'll tilt my enemies. Sometimes denying the rival team objectives, ganking a lane often, and showing 'control' over the map even when certain objectives like getting the 2nd dragon stack isn't that vital, it will slowly start making the rival team lose hope. This is especially true if you hear more than one person on their team go into all chat saying "report x for feeding / ruining our game" and an argument breaks out.

You've done your job making them tilt, and can help your stable team win :)

magic pole5 votes

totally. if you can get a free dragon without losing anything in return id always say take it.

my point is many players like to take an insignificant dragon when they could have instead taken 1+ towers, when the towers would benefit the team so much more in terms of map pressure, opponent safety, and gold gap.

and smart players wouldn't tilt off of that. If the enemy team groups up to take drag, allowing my team to take a tower I'm actually happy about it because they've given us room to comeback which they didn't have to do.

supersonic22 votes

wouldnt that make the dragon lonely

magic pole4 votes

well mister (miss?) dragon ought to start paying our bills again if it wants some attention

8-)

FantasySniper2 votes

The buffs are pretty strong, though. 1st: Stat steroid that is always indisputably beneficial. 2nd: It makes a huge difference between "your siege" and "their siege". 3rd: Influences map pressure and engagements + retreats. 4th: Same as the 2nd, and split-pushing + Baron + that Final Dragon is done a lot faster. 5th: You may never see it happen, but when it does, it almost always results in a won game.

In the time it takes you to kill a turret, you can kill dragon and already make it back to base. If you're left behind after grabbing a turret, they can potentially catch you or at least push up a lane (including the one you just pushed yourself) and you'll probably be spending even more time counter-acting it. Turrets stay where they are, which is why you shouldn't risk a death just to take it. But Dragon's a neutral objective that can be stolen, and is always better taken when they can't contest it. You might say that they would be spending too much time compensating the lost turret to contest, but it's easy to kill a single wave and immediately roam to dragon when your team is either spent because they still haven't backed, or are still trying to make it there because they did.

AATTRROOXX1 votes

I saw my first 5th dragon of the season/preseason yesterday, but you have to be snowballing crazy hard and we didn't even need it to win.

Sukishoo1 votes
HI IM DAISY 831 votes

These sound even worse tbh

Alleo1 votes

So......if you want to keep denying the enemy their first dragon doesn't that mean you need to get all of the other ones anyway?

Darkslayer851 votes

They removed the global gold... ever since the dragon has been a punching bag for devourer users.

Rendarkan1 votes

Second dragon is gonna become the go to. That tenative dragon change for tower burn over increase damage. http://i.imgur.com/T31p0y8.png

Stereo Dreamer1 votes

I feel like Dragon has become an excuse to have a guaranteed teamfight tbh

SkyBlade791 votes

Depends on the champion. If you have a easy solo dragon champion (i.e. Fiddlesticks) you can get 5 drags in like 25-30 minutes, giving your team a hugeee advantage.

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