Buff Shaco a bit (also includes nerfs, please do not hate, that is real)

KmeckYT Gaming·1/13/2017, 8:40:16 PM·1 votes·1,434 views

Guys, currently Shaco is very good jungler, but lacks at damage. Before he was a hell to face, yes, I agree. But now after the assassin rework he lacks of damage, while Rengar and others?

I thought in a deep time. I think something like this will compensate that he can get out damaged:

  • PASSIVE: Backstab

Critical Strike damage: Always 150%, increased to 200% with Infinity Edge. Cooldown from 3 seconds to 7 seconds, but is reduced also by attack speed (min: 4 seconds).

  • Q: Deceive

Mana Cost: 60 -> 75/80/85/90/95 Damage: 30/45/60/75/90 (+1/1.05/1.1/1.15/1.2 AD) (+0.1/0.11/0.12/0.13/0.14 AP)

  • W: Jack in the Box

Mana Cost: 90 at all ranks Fear time: 1/1.3/1.6/1.9/2.2 seconds Damage: 10/15/20/25/30 (+0.1 Base AD) (+0.07 AP) Expire after (Invisible): 30/40/50/60/70 seconds Expire after (Visible): Until destroyed, no longer has decay time (5 seconds). BONUS: If there are not enemy units in the next 10 seconds nearby, it disappears and gives Shaco mana, equal to the % of heath the box left on. Boxes' health is equal to 30/45/60/75/90 + 3% of Shaco's bonus health. (EG: Warmog gives it 21 health). Box attack speed is 1.0/1.10/1.20/1.30/1.40. Deals physical damage. No longer magic damage.

  • E: Two-Shiv Poison

Damage: 5/35/65/95/125 (+1.0 Bonus AD) (+0.7 AP) + 3-8% missing HP -> 30/60/90/120/150 (+1.0 AD) (+0.5 AP) + 1/1.5/2/2.5/3% max HP Mana Cost: 50/55/60/65/70 -> 60/65/70/75/80 BONUS: Passive removed. Now active will slow only but for 10/17.5/25/32.5/40%. If hits a champion, they have 7/8/9/10/11% chance to miss some of their attacks (chance to get applied I mean, the chance to miss attacks is always 10%). Deals true damage to monsters (that is actually a nerf, mosters have negative MR). Also the spell has 750 range instead of 625 but fires as a 75 units wide skillshot. Damages all enemies, passing through, dealing them 50% of the damage if they are to the middle of the range. If they are further deals 70%, going to 100% at the 50 units on the edge.

  • R: Hallucinate

Clone Properties:

Damage: 10/15/20% of Shaco's AD dealt as invisible true damage, shown as physical damage Damage taken: Increased by 30/15/0% Damage on Explosion: 100/150/200 (+1/1.1/1.2/1.3/1.4 AD) (+1 AP) magic damage.

Boxes:

Half the stats on his W, if he does not have the W, they will deal the quarter damage of level 1 (level 0.5 half). Also the boxes will still do magic damage.

4 Comments

Bhagswag1/13/2017, 8:53:44 PM1 votes

30 seconds on boxes is terrible. You need the box stacking to do the quick clears in the beginning. That is a big part of Shaco's early power.

Also a 2.2 second fear is too long.

Corvo Attano1/13/2017, 8:59:34 PM1 votes

As a Shaco main i can tell you Shaco has enough damage as it is, i play ad shaco mostly and if you can try play around getting people feared by your boxes you'll put out A LOT more damage. Also the boxes shouldn't take so long to expire, as Bhagswag mentioned it really hurts early clears.