No Defense = Poor Gameplay
I don't feel like I'm playing a game of strategy I feel like I'm playing slap jack where the fastest hardest hitting person wins.
This gameplay without proper defense options really makes me feel like I'm just running it down. It isn't that enjoyable just running at the enemy and praying that you have more damage, or that they miss a skill. It is actually surprising that the community isn't even more toxic than it is considering how we all play like we are suicidal maniacs (or completely afk) in game.
My proposal is simple, make tanks durable by making durability items better. When we have champs like tank ekko come back if they are too tanky just mow down their per level damages and give them better ad/ap scaling so they have to build damage to deal damage.
autos so that you will not die! THIS GUY IS A GENIUS!!!!!
in these long fights back in the day. Stun, drop a health pack near ADC, Magical Journey behind the enemy flank to setup the next stun, hold Tempered Fate for a great catch or escape, Stun, Journey away, etc. Nowadays I can carry a game MUCH harder with Bard due to his early damage, but I actually prefer the more beefy/utilitarian playstyle that is durable enough to setup those flanking plays I just can't do any more since I die if an ADC/Mage/Assassin/Fighter so much as looks at me. Raw burst damage is boring, one dimensional, and ultimately selfish.