Why are you trying to make Yi a much more unhealthy champion overall
[New] If Master Yi has struck less than the maximum amount of times and there are no other nearby eligible targets, he strikes the same target for 25% damage before checking again Duration changed from [variable] to 0.8
Guinsoo's Rageblade [Changelist] Phantom hit frequency increased from [every 2 attacks] to [every 3 attacks] Armor penetration changed from [6%+0.5% per lvl (15% Max)] to 15% Magic penetration changed from [6%+0.5% per lvl (15% Max)] to 15%
Ok so what these changes promote are for yi to never go on hit cause to be honest hes not even strong unless funneled as it is he is balanced this is rage blade nerf removes about 20% of his damage .But with the Q change it promotes a 1 shot crit style that legit gets to a point of 0 counter play at full build yis Q will hit most squishy targets for around 1900 damage .So I don't really understand why these are the changes you are doing it makes yi less fun and it makes playing vs him less fun .