Why are you trying to make Yi a much more unhealthy champion overall

No Ganks··1 votes·1,542 views

[New] If Master Yi has struck less than the maximum amount of times and there are no other nearby eligible targets, he strikes the same target for 25% damage before checking again Duration changed from [variable] to 0.8

Guinsoo's Rageblade [Changelist] Phantom hit frequency increased from [every 2 attacks] to [every 3 attacks] Armor penetration changed from [6%+0.5% per lvl (15% Max)] to 15% Magic penetration changed from [6%+0.5% per lvl (15% Max)] to 15%

Ok so what these changes promote are for yi to never go on hit cause to be honest hes not even strong unless funneled as it is he is balanced this is rage blade nerf removes about 20% of his damage .But with the Q change it promotes a 1 shot crit style that legit gets to a point of 0 counter play at full build yis Q will hit most squishy targets for around 1900 damage .So I don't really understand why these are the changes you are doing it makes yi less fun and it makes playing vs him less fun .

4 Comments

TehNACHO2 votes

That Q change is only relevant if you're running around all by yourself. No minions, no Jungle monsters, just you and Yi in the middle of nowhere.

At that point if you're caught by a Yi in that position, you probably deserve to die anyway.

No Ganks1 votes

{quoted}

That Q change is only relevant if you're running around all by yourself. No minions, no Jungle monsters, just you and Yi in the middle of nowhere.

At that point if you're caught by a Yi in that position, you probably deserve to die anyway.

yet kha zix still works well his bounce range is pitifully small it will full damage single targets alot more then you think .

Ambitious Minnow1 votes

[{quoted}](name=No Ganks,realm=EUW,application-id=3ErqAdtq,discussion-id=uE0QEAcF,comment-id=,timestamp=2019-05-08T22:13:32.139+0000)

[New] If Master Yi has struck less than the maximum amount of times and there are no other nearby eligible targets, he strikes the same target for 25% damage before checking again Duration changed from [variable] to 0.8

Guinsoo's Rageblade [Changelist] Phantom hit frequency increased from [every 2 attacks] to [every 3 attacks] Armor penetration changed from [6%+0.5% per lvl (15% Max)] to 15% Magic penetration changed from [6%+0.5% per lvl (15% Max)] to 15%

Ok so what these changes promote are for yi to never go on hit cause to be honest hes not even strong unless funneled as it is he is balanced this is rage blade nerf removes about 20% of his damage .But with the Q change it promotes a 1 shot crit style that legit gets to a point of 0 counter play at full build yis Q will hit most squishy targets for around 1900 damage .So I don't really understand why these are the changes you are doing it makes yi less fun and it makes playing vs him less fun .

{quoted}

That Q change is only relevant if you're running around all by yourself. No minions, no Jungle monsters, just you and Yi in the middle of nowhere.

At that point if you're caught by a Yi in that position, you probably deserve to die anyway.

Holy shit this is the new Yi change? That's a huge deal! No! Q is entirely designed aroung hitting multiple targets. That's where it should be getting it's full value, it exactly shouldn't be getting extra value for a single target. Yi is already a strong duelist from early to mid game, and then some games there are problems where he snowballs out of control. One of the few good methods for preventing him from snowballing is counterjungling him from the very beginning. Taking what little ability most junglers have to do that away is crazy when he already strong single target and multitarget squisher.

Is Riot trying to drive this game dead?

TehNACHO1 votes

Calm down dude, this isn't youtube, stop selling the kool-aid.

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