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@Riot can we have some love for late game hypercarry Kayle...

Helliom··1 votes·731 views

As above can we have some love for late game hyper carry kayle...

Kayle from the time I started playing: -> Q - 1.0; E - 0.4 (0.5 from masteries) + (LB 0.75) - at this kayle was having pick rate of around 10 % then the nashor changes 300 something additional gold 0.15 AP ratio -> Q - 1.0; E - 0.4 (2.0) + (LB 0.75) [Strongest point for Kayle) then Burst reduction changes and buffing utility -> Q - 0.6 ; E - 0.4 (2.0) ( LB 0.5) (most of us are happy as E is still same changed from burst to dps carry - people with good positioning still can carry late) out pops run nan and end of late game kayle -> Q - 0.6 E -0.25 (0.2) (LB 0.5) (burst mages do better burst and late game hyper carries can do greater amount of dps)

From the starting u can say

Scaling ->

Kayle when I started playing 1+0.75 + 0.45 = 2.2 AP ratio (Full combo with LB ok - good; bust mages can still do better) At highest point - 1+0.75+0.6 = 2.35 AP ratio (scariest) LB and Q nerf - 0.6 +0.5+0.6 = 1.7 AP (boom burst is no where near that of burst mages but dps is still good) Current - 0.6+0.5+0.45 = 1.55 AP (pretty much weak in all damage areas; not a threat anymore )

Any plans to bring my favorite hypercarry back into being a hypercarry Maybe give some single damage burst back (increase Q ratio or % damage increase when under effect from Q)? at least she could split push?

1 Comments

Binxy Prime2 votes

Your ratios listed don't take into account ruunans procing on multiple champs or multiple autos.

Lets say her e is hitting 3 people and she has 200 ap with a .2 ratio bouncing off 3 people thats .6 ap x 3 per swing

so her scaling in this scenario is actually pretty high you are looking at 360 damage per swing for 4 seconds or so thats like 2k damage from the AP only.

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