@Riot can we have some love for late game hypercarry Kayle...
As above can we have some love for late game hyper carry kayle...
Kayle from the time I started playing: -> Q - 1.0; E - 0.4 (0.5 from masteries) + (LB 0.75) - at this kayle was having pick rate of around 10 % then the nashor changes 300 something additional gold 0.15 AP ratio -> Q - 1.0; E - 0.4 (2.0) + (LB 0.75) [Strongest point for Kayle) then Burst reduction changes and buffing utility -> Q - 0.6 ; E - 0.4 (2.0) ( LB 0.5) (most of us are happy as E is still same changed from burst to dps carry - people with good positioning still can carry late) out pops run nan and end of late game kayle -> Q - 0.6 E -0.25 (0.2) (LB 0.5) (burst mages do better burst and late game hyper carries can do greater amount of dps)
From the starting u can say
Scaling ->
Kayle when I started playing 1+0.75 + 0.45 = 2.2 AP ratio (Full combo with LB ok - good; bust mages can still do better) At highest point - 1+0.75+0.6 = 2.35 AP ratio (scariest) LB and Q nerf - 0.6 +0.5+0.6 = 1.7 AP (boom burst is no where near that of burst mages but dps is still good) Current - 0.6+0.5+0.45 = 1.55 AP (pretty much weak in all damage areas; not a threat anymore )
Any plans to bring my favorite hypercarry back into being a hypercarry Maybe give some single damage burst back (increase Q ratio or % damage increase when under effect from Q)? at least she could split push?