If you aren't going to lower champion damage...
You may as well up tower damage, so that it atleast can defend you while you are under it.
You may as well up tower damage, so that it atleast can defend you while you are under it.
You clearly don't understand the game. Tower dives are meant to happen. The game would be long and boring if people could just sit under tower all day and not die until their opponent is significantly more fed. Riot has taken balance steps to make the game higher risk and higher reward. Your choices have more impact and there is more strategic diversity this season than ever before. The game is very lively and dynamic in its current state.
fyi: i played Season 3 too.
You clearly don't understand the game. Tower dives are meant to happen. The game would be long and boring if people could just sit under tower all day and not die until their opponent is significantly more fed. Riot has taken balance steps to make the game higher risk and higher reward. Your choices have more impact and there is more strategic diversity this season than ever before. The game is very lively and dynamic in its current state.
fyi: i played Season 3 too.
The problem is, the risky path can be countered by just building tank
Or killing the enemy so fast you only have to take two tower shots.
Or killing the enemy so fast you only have to take two tower shots.
That aint gonna happen when they have a defensive item to counter your damage plus some health
Not trying to rank shame, but that only happens in lower MMR... In high mmr where players don't miss skill shots very often you die. Again, both champs only have to hit once. With all the armor pen you can't counter damage with armor.
Not trying to rank shame, but that only happens in lower MMR... In high mmr where players don't miss skill shots very often you die. Again, both champs only have to hit once. With all the armor pen you can't counter damage with armor.
In higher mmr, people realize defensive items are more gold efficent then offensive items aswell, plus you wont have armor pen until about 14 min with BC unless you decide to rush a last whisper? (which i can see no real benefit to) and armor kicks lethality in the ass hard very fast, and magic pen is shit rn (legit mages have 3 options for magic pen, one of which most mages cant even utilize) i hate to sound like a know it all, but at the rate we're going, tanks are just gonna be the trend of every game, since tanks like ornn can one shot carries anyways, plus champs like talon are starting to build defensive heavy (even adcs are starting to follow this trend)
Ummm no. Its exactly the opposite. Higher tier players build DAMAGE. They may have defense, but they all have damage attached to them. Noone builds randuins, very few build visage. Two items with absolutely no damage.
Ummm no. Its exactly the opposite. Higher tier players build DAMAGE. They may have defense, but they all have damage attached to them. Noone builds randuins, very few build visage. Two items with absolutely no damage.
Lol, if i remember correctly, i was told by a challenger player, that the average build for anything besides adc consists of maybe 1 damage item (sometimes in the cases of champs like kled who can get away with it, 2 damage items) and then full tank, this is because anymore then that is generally just wasted stats, hell, lifesteal isnt even used in higher elo from what i hear because Potential health < Health off tank items, and because thornmail is basically built every game by 2+ champs I understand your diamond, but diamond is still only medium elo, unless your Master/Challenger i will honestly just take your words with a grain of salt, from what i understand, they ONLY REASON you build damage in high elo is if your snowballing out of control (4-6 kills by 15 minutes) or if your the ADC/Mid laner, and even then mid laners are starting to see tanks appear there more often, hell ive been seeing cho mid lately alot, along with vlad and even renekton/kled mid lane, i havent seen an assassin do well in ages (minus the zed my teammate forcefed like 10 kills by 8 minutes), and even burst mages are struggling, basically rn unless your playing someone who builds half tank in mid lane, you better be a god and get fed
Except that now diving is a free kill. It only takes two hits (one from each champ) to kill someone. So there is no risk in doing so. At least before there was a risk.
When you have the early game team and snowball as
but it does not matter because
were only 4 kills behind, so they carry late game.