A simple fix to Azir to make him viable.
So I wanted to withhold my judgement on Azir until I really felt like I had him down, but after playing him since he came out I can honestly say I just don't think he's that good of a champion. His kit's power curve is way too skewed towards late game, as he contributes almost nothing to the game early on and very little to mid game. It mainly stems from his extremely low chase / kill power IMO. People can just walk away from him and at most he can get a Q and 1 or if he's lucky, 2 autos. Also his escape is very easily bodyblocked, and I think with his minions taking up so much mind share, his escape should be reliable / easy to use to make up for that.
So here are the changes I would propose, all involving his E:
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Azir shouldn't stop at enemy champions hit. That way if someone is standing near him (not even between him and the minion), he isn't popped up and in a terrible situation. I can't think of any situations where I would actually want to stop next to the enemy champion as Azir consider his kit favoring him being at range at all times, so I think that one change would help a lot.
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Using E should reset the cooldown on his Q. This would help with his chase potential a lot, because right now at most if you want to DPS someone you can Q and get one auto, dash to the soldier, and then spawn a soldier slightly ahead for one more auto. So with this change you would be able to Q > E > Q and continue DPS for a little longer. E already has a very long cooldown so I think that giving it the reset wouldn't be too op. He also has to give up his escape to do it, so there is a bit of risk to it as well.
Just those 2 simple changes would increase the usability of Azir by a ton and make him a much stronger and more reliable champion, IMO.