LP gains.

MagicOfLight··1 votes·613 views

I recently read the ranked play faq about what determines lp gains. As I have a gf who has trouble getting to higher tiers because of teams having afks, trolls, feeders, ect ect... she has really bad luck, she isnt a great player or anything, but she doesnt deserve to be where she is.

"There is only one factor that affects the amount of LP you get: the perceived difficulty of the match, which is based on the MMR difference between the two teams. Being a part of a duo, kill/death ratios, and other statistics does not affect your LP gain."

So basically they are telling you, how good you personally do does not matter at all in getting to higher ranks, its ONLY about if your team wins or loses. I have never played enough ranked to get placed, not only because of the toxicity in ranked games, but i also had my doubts that they would place players who perform well even when their team doesnt, in a tier according to their skill level.

Me personally, I am not willing to play 400 ranked games in a season to get to a tier i believe I deserve to be in. They should evaluate personal performance in lp gains in my opinion. It wouldnt take much, look at damage dealt, damage taken, healing done. And then look at k/d/a ratio, supports wouldnt get left out this way, the only thing that would be really really hard to gauge is the playmakers. Cause honestly there is no way for them to tell if someone makes plays unless they have people watch every match, and that isnt gonna happen. But they could make ranked lp gains/losses more fair for people who dont have time to play themselves into challenger by playing 700 ranked games and slowly working their way up.

Its not just about your w/l ratio. And it shouldnt be based only upon it.

9 Comments

DrNova2 votes

The ranked system has been overley hard on lower elo's forever but no one cares. High Elo's will tell you you suck and need to personally be better even though its a team game and you may do just fine, and Riot will just never aknowledge the issue at all.

MagicOfLight1 votes

Yeah, they win 5% more games, that is the difference between low gold, and top 10 challenger...thats ridiculous.

NoMonku1 votes

It is true that if you feel you are better then where you are placed, you will be unsatisfied. The problem, though, with placing you based on your individual performance is that it is incredibly hard to create a system to judge where you need to be based off of game stats. If someone could oversee the game and determine where you could be, then it would be easy, but this isn't reasonable either.

For me I don't really have a problem with the current ranked system. I do have a problem with how toxic players are, but that isn't the systems fault. Anyways, I am gold, so I have a perspective that a lot of people dislike. For me, I carried myself out of Silver way back in season 2. I practiced a few champions and went into ranked. I won my lane, got a lot of kills and used that to win the game. I didn't win every game, but I won a majority of them, which is what matters. I carried myself out of Silver, which is why I feel if you want to get out of it you need to do the same.

What I am about to say now might be insulting so if I offend sorry. In general I feel that most people who think that they belong in a higher tier have knowledge about things that they don't need where they are currently placed, but aren't good enough individually to single-handedly carry themselves to a higher tier. A lot of times people always come back with the remark that "it's a team game" and while it is true that it is, in lower levels of play if you are significantly better then your lane opponent, you should be able to crush them, go to other lanes and crush those their, and end the laning phase. After that with your gold lead you should be able to win. Anyways, you may be good enough to be in a higher tier, say gold, but aren't good enough to get there quickly, which is frustrating. You are superior then other people in silver, but not by a significant enough margin so you will have to prove it over a longer period of time(games) to prove you belong in that higher tier.

MagicOfLight1 votes

I understand what you are saying, i really do. I personally dont play ranked, and have never played enough games to even be placed. But that is because I believe that even in a team game, individual performance matters. I just wanted to start a discussion on this issue. Because even the k/d/a isnt taken into account...and that is hurtful to people climbing the ladder. Taking k/d/a into account isnt something someone needs to watch your game to consider. They even point out k/d/a after and during pro season games. So it obviously matters.

NoMonku1 votes

The problem with going off of KDA is that it only rewards participating members. Also going by KDA means it should punish deaths as well. I have played many games where I started off the fight and threw out everything I had and then died. The fight then took a long time, resulting in my team acing them, but I received no assists and thereby no credit. Also aggressive playstyle isn't rewarded as much because while it can result in your team winning, it has a high chance of you dying as well, hurting your KDA. Also if it effects a winning team, it would do the same for a losing team. If a losing team had someone who was doing incredibly well, say 9/0/0 but the rest of their team fed. It will most likely cause them to not really want to fight to preserve their KDA. If I remember correctly this was the main argument that was used to no base your win/loss gains off of KDA.

Also for KDA, yes the talk about it in matchs, but it honestly doesn't mean much. At the end of the day, its the Win that matters. To me all KDA means is "they play well enough not to die". It also helps show consistency in their play, but certain roles have it easier. ADC's have it easy if their team is good because they will be fed kills if its possible and are usually protected, inflating their KDA for no real effort of their own.

MagicOfLight1 votes

But it would still be a more accurate representation of your individual skill. There is also minion score, jungle monsters. The stats that are available after a game should be taken into account. For the good, and the bad. If your team is smart enough to have a comp to help feed the adc and make it hard for the other teams comp to get to said adc, then that adc will get kills, and everyone involved will get assists. It would still be better than the system they have in place now where individual contribution matters 0%. Thats why alot of people refuse to play ranked, because everybody has bad games. And why should you suffer if all 4 of your team are all having an off day, or picked a bad champ to go lane against their opponents champ with, or whatever the case may be.

KDA rewards only participating members yes, but if you get 6 kills in a solo lane. Wouldnt you want that to show on your lp gains after the match? Wouldnt you want a 20+ assist support game in a 20 minute game to count? Also if you have an off game, it should count more against you. Doing it this way would let players who cant play hundreds and hundreds of games every season actually climb the ladder. Cause alot of people have real lives outside of league. I mean I dont, but im not willing to stress myself by playing that many ranked games and being serious about the game that much.

It would also give a more accurate representation of the pros skill levels as compared to lower tier players if the stats were able to be viewed.

% in kill participation, k/d/a, minion farming efficiency, someone with a 9/0/0 k/d/a who refused to team fight with the team, would have very much less damage dealt and taken from enemy champs, which in turn would also hurt their lp gains from the game. Its a system that would work.

MagicOfLight1 votes

{quoted}

It is true that if you feel you are better then where you are placed, you will be unsatisfied. The problem, though, with placing you based on your individual performance is that it is incredibly hard to create a system to judge where you need to be based off of game stats. If someone could oversee the game and determine where you could be, then it would be easy, but this isn't reasonable either.

For me I don't really have a problem with the current ranked system. I do have a problem with how toxic players are, but that isn't the systems fault. Anyways, I am gold, so I have a perspective that a lot of people dislike. For me, I carried myself out of Silver way back in season 2. I practiced a few champions and went into ranked. I won my lane, got a lot of kills and used that to win the game. I didn't win every game, but I won a majority of them, which is what matters. I carried myself out of Silver, which is why I feel if you want to get out of it you need to do the same.

What I am about to say now might be insulting so if I offend sorry. In general I feel that most people who think that they belong in a higher tier have knowledge about things that they don't need where they are currently placed, but aren't good enough individually to single-handedly carry themselves to a higher tier. A lot of times people always come back with the remark that "it's a team game" and while it is true that it is, in lower levels of play if you are significantly better then your lane opponent, you should be able to crush them, go to other lanes and crush those their, and end the laning phase. After that with your gold lead you should be able to win. Anyways, you may be good enough to be in a higher tier, say gold, but aren't good enough to get there quickly, which is frustrating. You are superior then other people in silver, but not by a significant enough margin so you will have to prove it over a longer period of time(games) to prove you belong in that higher tier.

You know, i talked to someone not long ago to claim that they won 90% of their games in bronze tier. Now...i find that very very hard to believe...if you win 55% or so of games, and are ranked diamond. That means you win 55% of your games, if you won 90% in bronze, and then to offset that you would have to lose tons in a higher tier, meaning you would be demoted. Just doesnt add up to me. I just want the k/d/a damage dealt to champions, damage taken for the team, healing done for yourself and your team to count...those are stats that can be looked at after the game. And they matter.

Occams Raiser1 votes

You will be worthy of silver 3 or higher by the time you make it out bronze. But this system is funky but it was suppose to be a team game. The problem lies in the fact that players don't build teams. Team popularity and solo are flip flopped from where they should be.

There couldn't be an automated system that figures out how good you are based on how objective taking performance. KDA can't be a factor. Cs per minute doesn't work for supp. last hitting turrets, good luck. Junglers get drag. How would you go about handing out effectiveness grades to everyone and it be an automated algorithm? The only thing left is win loss. People should make more teams. But making friends on the internet is hard.

MagicOfLight1 votes

There is already a thing that does much of what Im talking about, its all in the match history. KDA Cant be a factor??? wow. Cs per minute wont work for support you're right, but im sure they can think of some way to compensate or something. Last hitting turrets shouldnt count, junglers getting drag is recorded on the match history details. Effectiveness grades would be too complicated to calculate which is why I said that would be impossible to begin with. Teams wont work with soloq, and thats what im talking about is solo/duo ranked. Which I wont play unless they evaluate my personal performance. I would play a 5v5 ranked, but it is hard you are right. Normally people are too busy with soloq or norms to mess with team ranked.

More from Gameplay

More by MagicOfLight