Some ideas about things.

MagicOfLight·5/4/2015, 10:09:15 PM·1 votes·231 views

I have some ideas about some things. Let me break it down.

  1. Lifesteal on an ADC is too overpowered. Bloodthristier, bork, essence reaver, hextech gunblade, ravenous hydra, zekes herald. Just the fact that this many lifesteal items exist and that THEY STACK makes thornmail and sunfire cape null and void when a tank engages a fed or full build adc. Lifesteal stacking is the only reason Aatrox is at all viable because of how naturally squishy he is. On Aatrox, he is strongest when stacking lifesteal and building spirit visage and a little survivability. But still the lifesteal stacking nullifies the effectiveness of thornmail, and you dont let those stack. Compare lifesteal to spellvamp. Spellvamp is a unique passive, and should be so, it should also be the same with lifesteal. It should be that if you are a squishy and you get caught by a big bruiser tank out in the open, you should be running for your life, or having to kite hard and possibly outplay them. Not lifesteal your way to victory. I almost always build spell vamp on AP because of the sustain it gives. But an adc gets taken down to 10% health? No problem, go get yourself back to full within 15 seconds on jungle monsters and minions...that is seriously ridiculous. Adcs when they let themselves get low, or are put low by someone should have to either play very safe after or go back to base.

  2. Ludens echo "mostly on aram" I dont have experience with this item much on SR other than being a ROA Brand vs a Ludens echo Ahri midlane. It was a close one but only because she could not range me to death like a xerath, ziggs ect ect. This item on ARAM though is completely overpowered, if you are ap, you should build ludens on aram. The poke this items provides is just too much imo.

  3. Mark/Dash. Remove it. It ruins ARAM. I dont have an aram only account. I own all champs and main aram. And the seriousness of the game mode is gone, its all non serious diving all the time and people playing in a way they would never play on SR. If you really feel there needs to be another initiation item for melee champs who struggle, "guardian horn, righteous glory, talisman of ascension" <--had to point these out. But if melee champs are having that much trouble engaging in aram "goes the same for SR imo" then make an item that nullifies slow and stun for say 1.5 seconds allowing you to get into range to engage. If it is an item that gives only armor/mr or whatever then it will either be the last item someone builds, or be only a melee/tank item. There is quicksilver sash, which is good at unstunning/slowing yourself. But vs a team with all range slows/stuns it doesnt help that much to engage.

As an example, imagine you are going up against an aram or even sr team for that matter, that has morgana support/lux mid/lulu top/jinx adc/and sejuani jungle. And quicksilver sash and mercury treads does about nothing to deal with this kind of composition right now. If i did play ranked with a premade 5 man team I would use this composition alot. Because it is so frustrating trying to do anything, you get outranged or you get stunlocked for multiple seconds ect ect. There really needs to be a good counter for chain cc other than quicksilver sash, which will allow both engage for weak engage melee champs, and escapes for those adc and ap that want it for their last item.

I also want to add that I will not engage in a flame war on this thread, if you disagree thats fine, just downvote it and move on. I dont need to hear why you dont agree, just seeing the downvote is enough to let me know that you dont agree. Unless you can answer in a civilized not smart mouth way, then please refrain.

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