Leauge of Runterra, Shadow isle cards needs nerf
Shadow isle cards needs a nerf, they get to much value from killing their own cards early on and can play around the opponents cards way to easy.
Glimpse Beyond seems like a balance card, you sacrifice 2 cards for drawing 2, except most of the Shadow isle cards gets insane value when they are used on cards like Cursed Keeper or The Undying. Making the value 2 cards for 3, And its a fastspell for 2 mana cost, you can play it whenever you want, denying attacks and most of the opponents spell. I would like this card be a slow spell or increase its mana cost by 3.
In Empheral decks, Soul shepherd has good stats for an 2 mana cost minion and has an insane eff, its pretty much gg if you can´t play around this specific card. With Hecarim alone you can summon 4-5 Empheral minions from out of nowhere (Shark Chariot).
Mistwrath deck, yeah well that card gets annoying real fast if you get that card going.
Elise/Spider deck, is fine as an aggro deck.
Late game cards. I don´t really have any complains about those cards, but most Shadow isle decks has really fking good early game, and cards like Commander Ledors, Rhasa and The Harrowing. Those cards alone makes so most Shadow isle deck doesn't lose their late game in the slightest compared to the other Region's.
Example: of a board https://www.reddit.com/r/LegendsOfRuneterra/comments/eyxzoc/this_was_round_4i_hate_shadow_isles/
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