Bruiser item changes, my thoughts
I think the bruiser items are 2 expensive. I think they should lower the cost by 100-300g in exchange for lowering some stats.
When a champion builds all trinity, you can feel the power-up you´re champion get when buying this item.
is fine as it is, maybe lower its cost by 100-200g because of the other ap items build are cheaper and better.
and
could maybe remove 1 tear 1 component and lower it´s cost, keep
cost the same. They are changing the way it does more damage to other targets except the one closes to it, maybe it should only do that agaist champion, dont know, can´t tell if it´s op or not.
I actually like that they add
. It makes it more synergies-able with other bruiser items, and you can buy both resistance items early against champions who deal both ap and ad damage.
yet again, maybe Lower they cost.
"hat happened to this item, from the beginning it had
UNIQUE PASSIVE: Reduces damage from champion attacks and abilities by 20 (+ 10% bonus AD), capped at 70.
The flat damage reduction occurs before armor and magic resistance is applied. It is as 30% as effective against damage over time.
UNIQUE PASSIVE: While within 500-units of at least 3 enemy champions, basic attack to gain DRAGON HEART (90 second cooldown).
DRAGON HEART: For 6 seconds, blocks 200% more damage, for a total of 60 (+ 30% bonus AD). The duration refreshes on Damage rating takedowns.¨
This items was made to make bruiser survive in teamfight. instead they released this item to make champions
and
spam their abilities so their 1v1 potential got much stronger. They should have released this item, to make bruiser stronger in teamfight (which riot seem to always push the meta towards) instead they made it a 1v1 that only "some champion could use".
Atma's Reckoning (dont have the picture) would also get released with
by building
and 
AVAILABILITY: Nexus Blitz. RECIPE: Aegis of the Legion item Aegis of the Legion + Pickaxe item Pickaxe + Gold 925 = Gold 2900. STATS: 25 attack damage, 30 armor, 30 magic resistance. UNIQUE PASSIVE: While in combat with enemy champions, turrets, or epic monsters, gains (0.5% − 2.5% (based on seconds in-combat) of maximum health) bonus attack damage.
I think they would change this item so it can deal with range champions in the early game, how? don´t know. maybe instead to deal more damage, it would instead buff the resistances for 3-5 sec when you engage enemy champion.
Right now they are there are 3-4 bruiser item that are really expensive and it doesn´t synergize with each other.
Any thoughts?