Can Zoe w not make her move at mach 5
Thanks
Thanks
can Zoe just not exist?
thanks.
I approve.
can Zoe just not exist?
thanks.
i agree. zoe is completely fulfilling her thematic properties.
is a very mechanically intensive champion and has a high skill ceiling.
She's been gutted with all her nerfs and is badly in need of compensation buffs.
48% win rate: http://na.op.gg/champion/zoe/statistics/mid
is a very mechanically intensive champion and has a high skill ceiling.
She's been gutted with all her nerfs and is badly in need of compensation buffs.
48% win rate: http://na.op.gg/champion/zoe/statistics/mid
wtf
is a very mechanically intensive champion and has a high skill ceiling.
She's been gutted with all her nerfs and is badly in need of compensation buffs.
48% win rate: http://na.op.gg/champion/zoe/statistics/mid
since when is 48% "gutted"
and also... op.gg donest use NA data even "NA.op.gg" clearly states in the top right hand corner it is using korean data.
pick a site that isnt complete trash to grab data from.
funny how every other site can grab data from every single server but on op.gg there "somehow" isn't enough data to get from any other server than korea
even when korea has a much smaller population than most other servers
really?
that's about as much talking out of your ass as u can get without being trump.
op.gg data is shit
and even if u WERE going to go by it.. 48% is perfectly balanced
a little on the weak side, but considering yasuo also rarely drops much lower, better to keep them as little annoying as possible
Yasuo has often dropped to 46%
https://champion.gg/champion/Zoe/Middle?league= https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Zoe/ https://www.leagueofgraphs.com/champions/stats/zoe
Lolalytics is interesting because it actually frames statistics based on rank better than others. Something worth noting: If you're playing Zoe in Plat+, you're probably halfway proficient with her.
If you look at Lolalytics with Gold ranked players....
https://lolalytics.com/ranked/worldwide/gold/champion/Zoe/
She drops a % point.
Silver...... where the bulk of players are (70% are below Silver), https://lolalytics.com/ranked/worldwide/silver/champion/Zoe/
In other words, he's right. There is a major skill ceiling. Her win rate plummets with skill elo.
That being said, there's an irony in talking win rates with Zoe, because prior to her "Nerfs" she never even passed 46% win rate. She actually became LESS skill intensive after her "nerfs" Because they moved her damage around to different parts of her kit, making her less reliant on Q. Now she actually uses W, and gets in a lot more auto attacks to proc sheens/sparkles.
http://na.op.gg/statistics/tier/
It actually says 64.18%.
League of Graphs says 63.12%
And then you have to consider that half of Gold V is unplayed ranked accounts boosted/left there after preliminaries to save up for rewards....
(https://www.leagueofgraphs.com/rankings/rank-distribution really shows this, because Silver I according to them is ~ 5.88%, yet Gold V is somehow skyrocketed to 11.05%)
In reality, Gold V SHOULD be between 5.22% - 5.88%, according to Silver I and Gold IV.
Which pushes about 4+% down to somewhere in silver.
Normally I disagree with the idea that you shouldn't play "mechanically intensive" champs until you're a high rank, because the only way to get better at mechanics is to play THAT champion, and waiting until you're a higher rank only proves that your macro play has improved, not mechanics. But I think Zoe in particular has mechanics that take advantage of macro play in a way a lot of intense champions don't. Her bubble in particular isn't exactly "hard" to use, but the interaction with walls makes it much better when a player has strong vision control and map awareness. Obviously those skills are universally great to have, but Zoe's actual micro mechanics benefit from them pretty well.
KR is the best region by far, so it obviously isn't "trash to grab data from" when talking about balance or build paths
champion.gg: 48% NA league of graphs: 48% NA lolalytics: 49% NA
This strikes me as satire
No really, Zoe is a very mechanically intensive champion whose excellent use of w's minion RNG sets apart good Zoes from great Zoes.
Well, the fact that she's a mechanically intensive champion with a high skill floor and ceiling is correct. Also the fact that her win rate isn't that good.
That being said, she's extremely strong when players put time into learning her, so I agree she doesn't need any buffs to say the least.
###Meanwhile Yasuo gets compensation buffs the fucking second he drops below 49% or when a change that seems to indirectly nerf him gets shipped, despite having a low skill floor. ###Double standards much.
with a high skill floor and ceiling is correct
I hope you mean by this, that randomly picking up spells with the most efficient way possible while on the battlefield is her skillfloor and ceiling
There is nothing in Zoe's kit that takes skill. Q behind you R Q infront of you = oneshot. Spamm flashes in teamfights with spell shards and passive procs = half health. Her bubble still gains retarded range from throwing it at a wall. Don't be mad 70% of league champs can be played by your feet anyway.
Not even close to how it actually happens.
Getting the range right to maximize damage on Q is extremely hard, especially if you can't get the E to hit. And it doesn't one shot without the E anyways. It might 40% you. It's also got a tiny hit box, low duration to aim it, and players usually know it's coming so they act accordingly.
A tiny bit of magic resist really shuts her down too.
Also, the combo puts her in a compromising position: if her target isn't alone, they have a very real opportunity to snipe her on sight when she R's. Really easy to just wait for her to hop, and 1 shot her when she lands back at starting point.
Furthermore, Spam flashes in pvp......that requires her to actually have a clear path to them, either through R's, or chicken crap opponents running away and not covering their backs. She is a 2 shot kill.... if she just runs into enemy fights to pick up summoner's, she's dead before she gets one.
It's not at all easy.
She basically annoys the crap out of a mid laner. 1v1, she sucks to go against. But generally Top/Junglers/Bots, love to be vs her because once the game gets moving, they annihilate her. Mid..... there aren't many champs who can work around her and the minion summoner bubbles. She can hop over a minion wave and only has to worry about 1 1/2 players vs her (jungle sometimes). Makes linear play more doable.
P.S. I haven't played Zoe much at all on any of my accounts in the last 5 months because I don't trust her. Initially I thought she was fun, until I realized that after the games became team fights, Zoe became a liability, and her lane phase farm is difficult to master. (It can't one shot minion waves unless you position perfect, only gets half the wave, and has a longer cooldown than most mid clear skills that actually clear entire waves. If she's going to get ahead as a mid, she basically has to get kills. Which isn't easy, and is risky).
48% is actually better than any time prior to her nerfs. Before her nerfs her best rate was 46%
is a very mechanically intensive champion and has a high skill ceiling.
She's been gutted with all her nerfs and is badly in need of compensation buffs.
48% win rate: http://na.op.gg/champion/zoe/statistics/mid
Reminder Her w is one of the most overloaded abilities in the game Post nerfs is STRONGER than ahri W damage. Zoe get ms, her ss game. And an enhanced aa when using ss.
She needs more nerfs, if she is so bad, why is she still on the top end of the meta
48% win rate is absolutely fine for a mechanically intensive champion, especially one who is probably decently popular. So I disagree that she badly needs compensation buffs; they nerfed her heavily, put power into more healthy places, then reigned in that power. I think they've handled her pretty well since those initial post-release nerfs.
It is actually her only escape, if she didnt pick up a flash.
I know people hate Zoe but like, thats the reason.
It is actually her only escape, if she didnt pick up a flash.
I know people hate Zoe but like, thats the reason.
Here let me list the other artillery mages that have an escape.
Oh and Zoe can also pick up a flash LEL
Here let me list the other artillery mages that have an escape.
Oh and Zoe can also pick up a flash LEL
.
[{quoted}](name=Zyra Bót,realm=NA,application-id=3ErqAdtq,discussion-id=tymhxN4o,comment-id=000400000000,timestamp=2018-07-23T15:51:16.076+0000)
.
That's not an artillery mage lul. Referring to mages that have long range burst potential Xerath, Lux, Vel, Brand ect. Nid just has long range Poke.
This is true.
I'd rather she didn't get rewarded for missing everything.
Where's that Zoe vs Yasuo clip from LCS where 0 skillshots connected but she still killed him?
Ikr , it feels shit when I play Ahri into her and she ignites me like 3 times and moves like a rocket and makes me miss everything same goes when I play Lux
[{quoted}](name=Noor Sakata,realm=EUW,application-id=3ErqAdtq,discussion-id=tymhxN4o,comment-id=0001,timestamp=2018-07-22T23:55:52.138+0000)
Ikr , it feels shit when I play Ahri into her and she ignites me like 3 times and moves like a rocket and makes me miss everything same goes when I play Lux
She doesn't even need to land her Q's because of W and the empowered autos after every ability whether it hits the opponent or not.
And in the weird case she does fuck up she can still land a bubble and walk to safety and hit you with a monstrous Q on her way out.
[{quoted}](name=Noor Sakata,realm=EUW,application-id=3ErqAdtq,discussion-id=tymhxN4o,comment-id=0001,timestamp=2018-07-22T23:55:52.138+0000)
Ikr , it feels shit when I play Ahri into her and she ignites me like 3 times and moves like a rocket and makes me miss everything same goes when I play Lux
Land your over buffed charm and kill her.
ez
Land your over buffed charm and kill her.
ez
Here we are talking about a champion that moves very fast , besides even if landed , depending on her sums she picks from minions , she can't always die
I'm so sick of all these "Zoe is overpowered" threads. Zoe is strong agains't a lack of vision, and if you let her snowball, that's it. Stop fighting her level 3, pick ANY ASSASSIN AT ALL or ANYONE WITH STEALTH OR GAP CLOSER OF ANY KIND, take teleport instead of a summoner she can steal from you.. There are so many easy counters to Zoe because she has no real escapes unless she picks up a flash and is so insanely squishy that she dies before electrocute even goes off.. Agains't multiple tanks, she struggles to even have an impact if she isn't insanely ahead, and everything she does is skill shot based, and one missed E is the end of you. Buy merc treads? Get a QSS? Go cleanse? People are just horrible at using their brains and dive blindly into her at level 3 when she is inevitably going to win the skirmish, and then she's of course going to get ahead if you keep dying.
walk into E, QSS, gap close, kill her, reset..
OP didn't say that zoe is overpowered. OP merely said they don't like her movement speed from W.
Really tho.
Why are you worried about that? I Mach 8 on
.
Try Phase Rushing Zyra while Relentless Hunter is still procc'd with Celerity and compare it with her output on Electrocute or Comet. She gets like 690 move speed EARLY GAME with it.
Late game I have a 506 base move speed... on Zyra..... a champ with no move speed skills.
Zoey could take phase rush too, your post is irrelevant.
I was attempting a joke, and Phase rush on Zoe is REALLY hard to proc, because it's really difficult to do her job with it, and in most cases she can only guarantee 2 hits within the time parameters.
I mean it could be semi viable, but not as viable as on Zyra.... because Zyra has proxy damage dealers. Spread plants and run. Zoe has to get in deep.
All this bandwagoning. Stop bullying the loli ✋
It sucks when you're immobile and staying behind minions to avoid her Q...
And then she gets a ghostblade or ghost from minions and runs past the minions to bubble my ass.
Best part is, if I try to run away with my summoners, she'll just take them and chase after me.
if I try to run away with my summoners, she'll just take them and chase after me
Not necessarily. If she has a summoner spell that she can't discard(which is many of them) then she can't pick up new ones.
Accidentally picking up Ignite from a Zed who flash-ignited me is extremely annoying, lol
I feel like I said she used her W lol
You could use different summoner spells to manipulate what she can steal? Doesn't she only get random stuff from minions? If you use a spell, she can pick that exact spell up? Whatever the case, the stuff she gets from enemy champs is very different.
My initial comment was not read in its entirety.
Feelsbadman.
can
not chase me to the ends of the earth still catching me after i burn my flash?
I just really want Zoe to not pick up item actives that no one built... DURING THE LANING PHASE.
bUt ZOe iS imMoBilE
I agree, although people complain about the burst and a lot of others things I don't agree with: Artillery Mages should NEVER have mobility. Even if it's just a speed buff. The point of being an Artillery Mage is being weak up close, and she is. But not weak enough.