Small Nasus Update
Goal: Allow Nasus to retain his midgame strength into late game by giving him tools to counteract the powercreep that has happened to this game in recent years.
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Passive: Blessing of the Sands When Nasus lowers the stats of an enemy champion with his spells, he gains them for himself (they fall off over 3 seconds when the enemy regains his stats). When Nasus damages an enemy with Siphoning Strike, he is healed for the pre-mitigation value of the bonus damage.
Edit: Could be changed to grant a portion of stats.
Q: Siphoning Strike (Unchanged)
W: Wither (Unchanged) (Note: If Wither is cleansed, Nasus will retain stats equal to how far Wither had progressed before it was cleansed, lasting until the spell would have worn off on its own)
E: Spirit Fire 80/90/100/110/120 mana, 12 second CD Nasus unleashes a spirit flame on a target area for 5 seconds, dealing 55/95/135/175/215 (+.6 AP) magic damage. If enemies stray into the fire, they are lit ablaze for two seconds, taking 10/16/22/28/34 (+.1 AP) plus 2% their maximum HP as magic damage per second, as well as lowering their armor and magic resist by 8% per second for each second they remain on fire. The resistance shred remains until they avoid being on fire for 5 seconds.
R: Fury of the Sands (Unchanged)