Kog is meant to be built OnHit now
Problem: OnHit itemization is lacking outside the Jungle as Sated Devourer requires all OnHit itemization to be gimped without it lest it be too strong with it.
Possible solutions: 1) Create a new non-Jungler item with the Phantom Hit passive. 2) Give Koggy a new Innate that allows him to Jungle safely and quickly. 3) Remore Devourer from the game so new OnHit items can be added safely. No one will miss Sated Rageblade Jax.
is really all the on hit one needs with his kit, but you can always throw
on him.
?