Kog is meant to be built OnHit now

Rebonack··1 votes·190 views

Problem: OnHit itemization is lacking outside the Jungle as Sated Devourer requires all OnHit itemization to be gimped without it lest it be too strong with it.

Possible solutions: 1) Create a new non-Jungler item with the Phantom Hit passive. 2) Give Koggy a new Innate that allows him to Jungle safely and quickly. 3) Remore Devourer from the game so new OnHit items can be added safely. No one will miss Sated Rageblade Jax.

3 Comments

S H A Y C 01 votes

item 3153 item 3124 is really all the on hit one needs with his kit, but you can always throw item 3091 on him.

Espy Psyche1 votes

Why isn't anyone thinking of item 3115 ?

  • Gives Kog'maw an additional on-hit effect.
  • Adds a lot of Attack Speed to improve everything he has.
  • Since his W has an AP ratio, it adds damage directly to his W.
DeathBurst1 votes

The interesting point in this thread is:

Is Devourer distorting the design space for on-hit builds?

It has nothing to do with Kog specifically, but it's a very interesting question. I'd like to have a Red opinion on that.

(Personally I would tend to say yes, but meh, I'm no expert.)

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