Since we want to promote DIVERSITY, lets talk Summoner Spells for a sec...
This has been somewhat talked about in the another thread as a side topic. id like to make a dedicated one.
Now, i like to hear ideas and all but first letme post my own, or, the reference... anywho, first ill give an explanation, my main sudjestion will be after the bigg -- line. TLDR at the end for the lazy people.
Ive been playing for a while now the game called "Smite" some might know it (and where dis is headed), some might not. Quick explanation, Smite is a MOBA like League of Legends in more ways you can imagine (it clones 60% of the stuff from it), cept its in thrid person.
Well, in Smite, summoners spells are called "Actives" and they are purchased in game, you can only purchase 2, they have dedicated slots, AND YOU CANT SELL THEM BACK. Smite has multiple Actives which are coppies of LoL summoner spells. Here are some names if you wanna scroll through the wiki http://smite.gamepedia.com/Category:Active_items
Hand of the Gods - Smite Teleport - Teleport Blink - Flash Meditation - Clarity Sprint - Ghost Purification beads - Cleanse. There are also some other spells dat doo cool effect: Aegis Amulet (zhonyas effect), Eye of Providence (Sight Stone).
So, you can purchase these actives at any point in the game, they are cheap as hell. But here is the Big kicker: THEY UPGRADE. Yep, you can dump more money onto them to give them better or unique effects, like the way our current Trinket system works.
I belive League Spells would benefit greatly from this idea
so now onto my main idea
You want Summoner's to increase diversity? Give them options to becomes better.
Lets take Ghost for instance as an example:
Ghost (Lv 1) Your Champion Moves 25% faster and passes throught Units - 220 CD.
Ghost (Lv 9) Your champion moves 30% Faster and passes through Units - 200 CD
And then, like the yellow trinket -> 1 or 2 different upgrades
Ghost (upgrade 1 - 475Gold) You champion moves 40% faster for 15 seconds and has 20% slow reduction - 160 CD
Ghost (Upgade 2 - 475 Gold) Increases your mov speed by 30% and half to all nearby allies for half the duration - 200 CD
Oh crap, all of a sudden even roamers or supports might want this spell for lategame. Want a more solo splitpushing start? Go for the first upgrade. Want more teamfight utility and initiation/disengament? Go for the second Upgrade.
BAM DIVERSITY.
In regards to flash, i belive that giving it the following effect could make it somewhat less favorable:
Flash can only be used when you are out of combat for at least 2 seconds. This right here creats a lot of room to work around flash, and making plays. Avoiding a gank with Flash is a huge thing now (Can i escape on my own? Do i burn flash right now or try and escape without burning it? because if i dont use it right of the bat, while in combat i might not be able to). All them Stingy flash users will suffer... heheeheh.
For playmakers this wouldent change much, as an initiator can still flash from outside of combat and just throw his X ability to initaite. But as for diversity, people will no longer just Instan pick flash for this change.
And as a bonus, it can be UPGRADEEDD (asuming the previous method is implemented).
Flash (lv 1) Teleports to target location, must be out of combat for 2 seconds - 300 CD
Flash (lv 9) Teleports to target location, must be out of combat for 2 seconds - 240 CD
Flash ( Upgrade 1 - 475 G) Teleports to target location - 240 CD (can be used in combat)
Flash (upgrade 2 -475 G) Teleports to target location and gives a 20% mov speed boost for 2 seconds, must be out of combat for 2 seconds - 180 CD.
This would make summoner spells more interesting, and add diversity into how they can be used around which champs, startegies, and abilities. Cool effects like being able to use Teleport to teleport to an Ally instead of just wards and minions, or being able to use Cleanse on yourself and an Ally like a heal (Cuz god knows Cleanse needs this so someone will pick it, hello supports), or having Ignite also Amplify damage or Exaust having an upgrade where it Removes AD/Att Speed for one or a different that reduces the targets total AP for the duration to be able to counteract accordingly to who is fed or not.
That would be a great point of Diversity for the game, and way to re-
Summoner Spells on a real game changing strategic standpoint. Sorry for bad english, im high as hell right now.
Thoughts?
TLDR:
- Give Summoners Spells progressing effects and potential gold upgrades, like Trinkets.
- Make Flash have a 2 seconds out of combat rule to use, unless upgrade to be used in combat.
- More meanigfull effects as it upgrades that emphasise a playstyle or strategy.
- Sory 4 bud engrish brah, me supah high write nao.