For the new BloodRazor enchantment, can we keep the wolf?

NA Darklarik··223 votes·10,730 views

As some of you might already know, Devourer item 1403 is being replaced. Its "sated" effect is being moved into the item 3124 Rage effect.

Now, this is all fine and dandy (and needed, imo), BUT, i would really like if we could keep the tiny wolf buddy on the new Bloodrazor %HP on hit. The same way that the little wolf 'attacks' camps when your jungling with it, it would be cool if it 'Attacks' champions as the cause of the %Hp damage. It would be a nice little addition and not waste the awesome visual effect of having a wolf running along side you.

Please Riot keep the Wolfie :B

82 Comments

Elite4Runner34 votes

I may be the minority here, but I felt like the wolf was a bit awkward. I like the idea. It actually seems interesting to me that an item could give you a little minion, but it really didn't do anything, and it really felt like they just wanted to add a visual effect so they grabbed a wolf model from the Murk Wolf camp and told it to follow you. Felt a tiny bit lazy to be honest. I do hope they bring back the idea, but maybe make a unique model.

Warlord Dienekes20 votes

{quoted}

I may be the minority here, but I felt like the wolf was a bit awkward. I like the idea. It actually seems interesting to me that an item could give you a little minion, but it really didn't do anything, and it really felt like they just wanted to add a visual effect so they grabbed a wolf model from the Murk Wolf camp and told it to follow you. Felt a tiny bit lazy to be honest. I do hope they bring back the idea, but maybe make a unique model.

You know, I always thought they had the wolf backwards. How cool would it be that when you become sated that's when you get the wolf that sort of stands next to you and attacks along with you every 2 attacks. That'd be how you explain the double on-hit effects, because your pet wolf was actually hitting them.

It'd probably be a pain to do though, and would get weird if a ranged attacker with fast attack speed got it so the wolf would have to run up to where they were attacking really fast. But, eh, it still would have been cool.

Elite4Runner4 votes

[{quoted}](name=Warlord Dienekes,realm=NA,application-id=6kFXY1kR,discussion-id=gsjsZ6Oh,comment-id=00010000,timestamp=2016-04-20T16:43:50.678+0000)

You know, I always thought they had the wolf backwards. How cool would it be that when you become sated that's when you get the wolf that sort of stands next to you and attacks along with you every 2 attacks. That'd be how you explain the double on-hit effects, because your pet wolf was actually hitting them.

It'd probably be a pain to do though, and would get weird if a ranged attacker with fast attack speed got it so the wolf would have to run up to where they were attacking really fast. But, eh, it still would have been cool.

I know this kinda sounds dumb, but I think the idea was supposed to be that the wolf was evolving into , ... well, you. It was a spectral purple wolf that got larger and grow multiple heads as you gained stacks, so it was evolving. When you reached Sated it disappeared and on your phantom hit a spectral purple version of you appeared beside you. So if this was the idea, again, I felt it was a lazy attempt. It may have been unreasonable, ... and a little awkward, to have a little purple version of your champion model follow you around and slowly get larger, but I think that would have at least made more sense.

Supreme Senpai693 votes

I always thought the wolf was a metaphor for your like... hunger for power. The more you kill jungle monsters, the stronger you get, until finally your hunger is 'sated' and the wolf disappears.

Only Play Darius21 votes

They could have given a chicken to ranged champions.

SociopathFriend2 votes

That sounds familiar...

Mai Waifu Irelia2 votes

If you notice, when you get sated you absorb the wolf spirit (it's a pretty clear visual). The wolf IS causing the extra attacks, it's just that its spirit is inside you. It's why the phantom hit is the same colour as the wolf spirit. Not like it's unexplained lol. I think I used "it's" and "its" way too much here.

Warlord Dienekes1 votes

[{quoted}](name=Mai Waifu Irelia,realm=OCE,application-id=6kFXY1kR,discussion-id=gsjsZ6Oh,comment-id=000100000003,timestamp=2016-04-21T00:58:44.571+0000)

If you notice, when you get sated you absorb the wolf spirit (it's a pretty clear visual). The wolf IS causing the extra attacks, it's just that its spirit is inside you. It's why the phantom hit is the same colour as the wolf spirit. Not like it's unexplained lol. I think I used "it's" and "its" way too much here.

Yeah, I noticed, I just think getting an awesome wolf buddy that actually attacks with you would be way cooler.

EROTIC RAID BOSS1 votes

the idea was youre feeding the wolf monsters

dat cannibalism with wolf camp tho

Spaceman5pff1 votes

Warwick item 3931 OP

lofi n chillhop2 votes

I hope they bring it back for a champion.

oh... well I guess that's been done so it won't seem as cool...

oh wait, but imagine, a champion who has a wolf pack with them :O

Elikain1 votes

How dare you, sir! I take pride in walking my wolf daily, no one likes solitude in the dampness and darkness of the jungle!

Elite4Runner1 votes

{quoted}

How dare you, sir! I take pride in walking my wolf daily, no one likes solitude in the dampness and darkness of the jungle!

I got the notification on this, so I don't know if you were replying to my comment. I was not saying that I wanted to get rid of the wolf, I just felt like it would have been cool if they had not used an existing model.

Elikain1 votes

I was only joking. But Riot did say they used the old model because they were testing out the Devo on PBE and people seemed to like taking their doggies for walks so they rolled with it. I hear there will be changes to the Devo on PBE and i don't know what's in store at all but maybe they get around to updating the model too.

Put a small Warwick or Rengar :D

Theiki Kayle2 votes

Other Enchantment users are in solitude:

item 1402 Evelynn item 3070

item 1401 Sejuani item 3070

item 1400 JarvanIV item 3070

(in case you didn't understand, those particular users were chosen because they were once good in pro play and now they've been nerfed to unviability in the LCS)

MavenSong5 votes

Sejuani has Bristle, she aint alone :P

Theiki Kayle1 votes

She wants a direwolf as well, Sej is all about that winter that is coming.

[slayer-jinx-wink]

Elikain1 votes

As a former Eve main, feels bad man. Eve's gotten multiple jungle item changes and then her nerfs, a few times. Leaving her pretty much nowhere on the list. She feels like an Assassin but she pretty much dives the enemy - actually running towards them and she's pretty squishy for that too. But Riot did say she is on a VGU list and i hope that she gets what she deserves <3

Theiki Kayle1 votes

I tried Eve yesterday. I lagged during first camp and just died to Red because I drank potions too late (I'm not a good jungler and, admittedly, I'm too used to Shyvana and Amumu, who clear well enough).

I dealt some damage, but I could never reach their Vayne, nor could I peel their Sejuani and Thresh away from my carries.

Poor Eve.

Supreme Senpai691 votes

Eve is sorta like Nocturne. They're both obviously supposed to be assassins, but it's so insanely difficult to get to their targets outside of an ult. And when you do get there, you get shredded before you can kill them. So you have to be tanky, and now you do no damage, and aren't an assasin.

Theiki Kayle1 votes

Still, Nocturne's ult is an actual gapcloser, vision deny and damage-dealing tool. And his ganks actually provide some CC (it takes a while for it to take effect, but still, a fear is a fear).

While they may be the same in terms of assassin oddballs, Nocturne is in a much better spot than Eve. Eve sacrifices everything for her passive, and having so much power out of your kit just so you can be invisible is bad.

FastAsHeck1 votes

I had found a custom skin that changed the devourer wolf to a mini dragon (like the one in SR, but tiny and purple) and it was super awesome but it also had the side effect of making the 2 small wolves look absolutely ridiculous LOL

EROTIC RAID BOSS1 votes

I don't like it either

Only Play Darius16 votes

The wolf was the only friend farming junglers knew. Always so isolated, he was there for us.

Farewell little buddy. MasterYi Shyvana Udyr Jax Warwick Tryndamere XinZhao

kDrakari13 votes

A wolf so you would never be alone?

... Sounds familiar.

LilQuacker4 votes

Kindred

Spaceman5pff1 votes

TFW someone call Xin a farming jungler [zombie-brand-facepalm]

Only Play Darius1 votes

He has decent ganks, but has very good sustain and often will just farm most of the game.

BattleBalladeer7 votes

[{quoted}](name=NA Darklarik,realm=NA,application-id=6kFXY1kR,discussion-id=gsjsZ6Oh,comment-id=,timestamp=2016-04-20T15:41:33.302+0000)

As some of you might already know, Devourer item 1403 is being replaced.

Yes and I am quite happy about that.

Its sated effect is being moved into the item 3124 Rage effect.

Wait... What? What the hell?

http://2.bp.blogspot.com/-Y_ODcECzxGQ/T4sMKffGa8I/AAAAAAAAA88/LnQ8Dvynqbg/s1600/michael-scott-no.gif https://www.youtube.com/watch?v=5FjWe31S_0g

But yeah keep wolf somewhere he was cute.

A Liberal2 votes

They replaced the current aoe effect after max stacks with devourer. Overall it should be a nerf to it

BioticBrony3 votes

Except you have to hit 6 times before you activate the "Sated" effect. Melee's don't get the 2 stacks per hit anymore either. I like these changes. Plus some champs came back into power with sated devourer so moving the "Sated" effect is a good choice.

SpecterVonBaren2 votes

Koggles will become permabanned again though.

BioticBrony1 votes

I don't think so. Sure he will get a lot of use out of the devoured part but this makes it so he has to get 6 attacks in before it can activate so you have a window in which you can engage in. But let's see what happens.

BattleBalladeer1 votes

Kog is still the most likely to get the most out of gold spent on this item. 1 double activation will fully stack rageblade in ~2 seconds.

BattleBalladeer1 votes

Its nice that they sort of hit melees using devourer and rageblade at once with this, but does it really improve the situation?

Honestly I just thought the AOE thing current Rageblade does was more fluff. If it keeps its scaling AP, AS, and AD then hybrids such as Jax , Udyr , KogMaw , and XinZhao are going to continue dominating with it. These guys can also build up 6 AAs in a matter of seconds easily.

IMO if what you say is true then Riot just helped these guys out by merging the best of the 2 different items and saving these champs a ton of gold. Not only that but you are moving the sated effect from Jungle-exclusive to a more lane-friendly platform.

Spaceman5pff1 votes

Jax doesn't have to go jungle to get the sated effect anymore.

Makes sense :^)

/s

Elikain2 votes

I got an idea. They can give everyone a wolf so that even if you feel isolated from your team, you can still feel better because you always have a spectral buddy with you.

BattleBalladeer2 votes

#s7 Patch Notes: Amumu

Is supposed to be the Lonely Mummy.

New Passive: Can no longer have a wolf pet.

Fox Byte6 votes

I really hope they keep the little wolf! I main Kindred and they have a particular interaction with this item. (It's just a little saying but still.) It's super cute and I love it. It's also just really cute to see another baby wolf running around under Wolf. I don't know, I get a kick out of it! I really hope they keep it or move it onto another item just so long as they don't get rid of it. I wouldn't mind if it was just a visualization and didn't actually do anything. Kindred

Captainn Ginyu3 votes

yea cause we need sated on something like rage blade :|

A Liberal2 votes

They removed the aoe passive

JayHog19922 votes

Wish I'd enjoyed the wolf for longer. :C

bodman9152 votes

how about instead of a wolf its a teemo Teemo

rtbf2256182411 votes

But wouldn't the Wolf be weirdly attacking super fast for fast-Basic attacking champions? Maybe would look cool but idk.

Elite4Runner2 votes

{quoted}

But wouldn't the Wolf be weirdly attacking super fast for fast-Basic attacking champions? Maybe would look cool but idk.

Not at all, even with 2.5 attack speed on a melee champion the wolf would only be attacking once every 1.2 seconds.

On ranged champions with 2.5 attack speed the wolf would be attacking once every 1.8 seconds.

Worst would be Kog'Maw with an enhanced 5.0 attack speed, which would still be once every 0.8 seconds, which is equal to a champion with an attack speed of 1.2

Hosee1 votes

{quoted}

Not at all, even with 2.5 attack speed on a melee champion the wolf would only be attacking once every 1.2 seconds.

On ranged champions with 2.5 attack speed the wolf would be attacking once every 1.8 seconds.

Worst would be Kog'Maw with an enhanced 5.0 attack speed, which would still be once every 0.8 seconds, which is equal to a champion with an attack speed of 1.2

Actually, on a 2.5 AS melee champ it would be once every 0.8 secs =P

Elite4Runner1 votes

{quoted}

Actually, on a 2.5 AS melee champ it would be once every 0.8 secs =P

Unless I'm not understanding how AS works, or unless something has changed, I don't see how you're getting that. 2.5 attack speed means the champion attacks at a maximum of 2.5 attacks per second. Devourer applies a phantom hit for melee champions every 3 attacks, so the third hit couldn't possibly happen within the first second.

Parceval1 votes

Normal ADC:

3/2.5 = 1.2 :: Wolf attacks every 1.2 seconds.

1/1.2 = .8333 :: Wolf has equivalent AS of .833

Kog'maw:

3/5 = 0.6 :: Wolf Attacks every

1/0.6 = 1.66... :: Wolf AS

Elite4Runner1 votes

{quoted}

Normal ADC:

3/2.5 = 1.2 :: Wolf attacks every 1.2 seconds.

1/1.2 = .8333 :: Wolf has equivalent AS of .833

Kog'maw:

3/5 = 0.6 :: Wolf Attacks every

1/0.6 = 1.66... :: Wolf AS

I understand your math, but there is a problem. Most ADCs, including Kog'Maw have ranged attacks. Devourer applies it's phantom hit on every 4th auto attack for ranged champions.

4/2.5 = 1.6 seconds per attack 1/1.6 = 0.625 AS

4/5.0 = 0.8 seconds per attack 1/0.8 = 1.25 AS

Hosee1 votes

{quoted}

Unless I'm not understanding how AS works, or unless something has changed, I don't see how you're getting that. 2.5 attack speed means the champion attacks at a maximum of 2.5 attacks per second. Devourer applies a phantom hit for melee champions every 3 attacks, so the third hit couldn't possibly happen within the first second.

devourer is ever 2 for melee

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