I feel like, numbers wise, Taric is a bit weak after the rework
Passive: With the increased base damage, Taric can still put up a fight, but there are still problems. Pre rework, it would reduce his cooldowns by a total of 2 seconds, which made it so that chaining your abilities let you spam like a motherfucker. With the rework, cooldown reduction now decreases the value he gets from passive hits, so it is much less valuable.
Q: This thing got gutted. Before, it could have been used to either restore 220 (+30% AP) (+5% Tarics bonus HP) to him and an ally, or restore 308 (+42% AP) (+7% bonus HP) to himself. 100 mana, 14 second cooldown. With the rework, the most he can heal for (3 charges) is 180 (+60% AP)(+4.5% bonus HP). 140 mana, and it takes 45 seconds to get 3 charges. Granted, his passive reduces the cooldown of this much more than other abilities, but most of the time, you use this to proc your passive and get your other spells off cooldown. Most of the time, you will be healing for 60 (+20% AP) (+1.5% bonus HP). While you could argue that it is stronger for being in an AOE, all heal targets need to stand within a tiny radius of either you or your bastion buddy, rendering them vulnerable if your ult is not on them right then.
W: This is a pretty decent spell, but I will miss Shatter. One thing I will say; since you are mostly shielding your ADC, having the shield be based off of THEIR max HP basically means that the shield will always be worthless on them.
E: A good spell.
R: Potentially powerful, but weak in practice. The delay makes it so that you are pretty much never going to block any major damage spells with this, with the exception of heavily delayed spells. This will just barely block a Karthus ult. Think about it for a second; if Kayle or Zilean had a delay on their ults or if Fizz/Yi had to do a frontflip before their "untargetable" spells came into effect. Those ults would be utter shit. Invulns are only really used in two ways in most situations; reactively to negate a large amount of damage/bait, or as a part of your combo, like Kennen (I know, technically a stasis. Sue me). Because of the delay, you can't really use it.
On a side note, the actual invulnerability feels really anticlimactic. A STAR FALLS FROM THE SKY, ITS HEAVENLY GLOW SETS THE BATTLEFIELD ALIGHT.... and then you turn blue and nothing happens for 2.5 seconds, because the enemy is not dumb enough to stand and fight you while you are invulnerable. This needs to FEEL impactful. There needs to be some real reason to put extra points into this shit.
Recommendations P: CDR no longer effects the time shaved off. You can reduce the base time slightly if you must. Q: Targeting either yourself or your bastion buddy while casting this will cause the AOE of the heal to be removed, but will double the healing. W: Shield is based on Tarics max HP. E: Unchanged R: Lower the delay, make the duration scale with rank.
Sincerely, a gem enthusiast
's then the huge mana cost for the low heal is a problem, but the fact that it can hit multiple targets makes the higher cost justified somewhat. It already better then
's heal as it is.
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, or
and watch that beefcake go in and soak tons of damage for the team.