Hotfix: Turret plating gold nerf and Drake nerfs

Abibyama II·11/26/2019, 10:21:35 AM·11 votes·10,109 views

From Mark Yeeter

https://twitter.com/MarkYetter/status/1199122647910514688

Elemental Dragons

  • Dragon Gold 100g to killer ->25g to killer

  • Ocean Dragon healing 5% Missing health -> 3% Missing health

Turrets

  • Turret plating gold 160 -> 120 per turret plate

  • Turret plating Armor/MR per missing plate 30 -> 40

29 Comments

Darkdemon65311/26/2019, 11:01:06 AM25 votes

I'm so stunned Riot would make changes to improve the game that I can't come up with a witty remark. I hope this is the start of a trend.

D357R0Y3R11/26/2019, 10:25:14 AM15 votes

Bear in mind that I don't mind any of those changes

but what the fuck?

We played the entire season 9 with 160 golds on turret plating, and suddenly they decide to hotfix the bounty in season 10? I can't understand their thinking pathern

Lil Homie busta11/26/2019, 6:27:03 PM3 votes

It only took 40 years...

BlackXIV11/26/2019, 7:23:33 PM2 votes

LOOOOOL. How is taking the gold away from Dragons instead of nerfing buffs and souls going to fix the issue? If anything this puts junglers even farther behind...

boricCentaur111/26/2019, 1:26:44 PM2 votes

Why are we nerfing dragon gold? Like why not remove it 25 is basically nothing.

BlackXIV11/27/2019, 5:31:33 PM1 votes

I'm starting to think they want to make games snowbally but pretend not to. The season changes wouldn't make sense otherwise.

More objectives, more Dragon buffs, Dragon souls, Dragons hp nerf, double Herald, solo exp buff, duo exp nerf, jungle xp nerf. ALL of this changes favor snowballing and what they do to reduce it? They don't nerf Drake buffs or Dragon souls or Herald Damage, they remove gold from Drake, which is actually ONE MORE STEP to avoid comebacks.

You're buying all of their lies and you make a war of the poor between laners and junglers.

If they really wanted to avoid snowballs they would have made the opposite changes to the exp across the map and to jungle in particular. Make Dragons twice as hard to take so they're always a team effort and there is ACTUAL TIME TO CONTEST THEM. Reduce the exp gap between roles so anyone can fight anyone instead of relying on mid to do everything, reduction of solo lane exp would also reduce how much you behind if you get ganked and miss 2-3 minion waves. Nerf Dragon Souls, nerf Herald damage. Make the jungle slower, less safe but more rewarding so ganking really becomes a tradeoff.

They lie to you people! They did everything they possibly could to make games end faster but you can't read between the lines and you let the sugar coating of it all distract you from the bigger picture.

Killer of Night911/26/2019, 10:41:08 AM1 votes

I can understand the first 2 point for lower the dragon influence (even tho i think that 3% of missing health is too much low on my opinion) But the other 2 point make less sense. It's the goal to reduce snowball or herald impact?

floo11/26/2019, 2:15:44 PM1 votes

Good changes!

Hope they'll follow up on the ocean dragon soul as well.

Modnar Erom11/26/2019, 10:39:45 PM1 votes

Dragon is worth less than a single minion wave. 1/2 of one lategame.... I'm sure that was the problem...