Should we rework Ezreal?
Aside from needing numbers buff, I feel that at the moment his whole kit feels very clunky to play.
Land Qs to gain an AS boost is such a contradictory and counter intuitive mechanic.
- Q is a ranged ability (way further out than his auto range) but when you land it your reward is to get more AS which you can't use unless you move up closer?
- After landing a couple of Qs you actually LOSE DPS if you don't just straight auto but the game doesn't tell you when you've hit this point
Why would you gain AS from landing ranged skill shot poke? Shouldn't you get more damage per Q or something? Why's it so unintuitive?
Also, what is with the random AP scalings throughout the kit?
Personally, here's how I'd rework
- Qs can crit
- When you land a Q, you get more damage on the next Q (stacking up to 5 times)
- No AP scalings, slightly more AD scalings
This is so he's 100% intuitive to play. You just stand back and try to DPS people with ranged Qs that can crit; land them continuously and you get very powerful Qs chunking the enemy down. Miss them, and you lose damage. If you're focused, E away auto a bit, and then keep Q-ing.
By adding Crit to his Qs, he can also build like a more traditional marksman.