Bringing Satan up to par: A Teemo update.
P: Toxic Shot
- No longer deals 10/20/30/40/50 (+.3 AP) magic damage on hit.
- Damage is now 24-120 (+.4 AP) over 4 seconds, based on level.
- Toxic Shot poison now stacks. Each instance of poison has an independent duration (they do not refresh).
Q: Blinding Dart
- No longer causes the target to miss attacks.
- Now applies nearsight and a 50% slow.
- Duration reduced from 1.5/1.75/2/2.25/2.5 to 1.2/1.4/1.6/1.8/2
W: Move Quick
- If Teemo is benefiting from Move Quick, he ignores unit collision.
- Active duration reduced from 3 seconds to 1.5.
- Active speed boost increased from 20/28/36/44/52% to 30/42/54/66/78%
- Removes slows on activation.
E: Guerrilla Warfare 15 second CD, 50 mana
On activation, Teemo will stop whatever he's doing and become invisible. Invisibility lasts until Teemo takes another action or is forcibly moved.
If activated from within a bush, Teemo can freely move around that bush without breaking stealth.
If Teemo was hidden for at least 4.5/4.5/3/3/1.5 seconds, he will gain 40-80% attack speed (at levels 1-13) upon exiting stealth. Lasts until Teemo goes 3 seconds without striking an enemy.
R: Noxious Trap
- Traps are now revealed if an enemy champion/turret is within 300 units, but cannot be revealed by any other means.
- Trap vision range increased to 350 units.
- DOT reduced from 200/325/450 (+.5 AP) to 125/250/375 (+.4 AP).
- Stepping on a trap now deals 75/100/125 (+.2 AP) magic damage to the offending player. 50% damage for additional traps triggered within 3 seconds.
- Teemo can now manually detonate traps from any distance by right clicking on them. This will not deal the "instant" damage, but it will apply the DOT and slow.