Potential Yi build
So I have been learning Master Yi. I have been doing the typical "On Hit" build. I find that in games where I do get a good start and get a couple of early kills, he does really well with that, but If I don't get that early lead, he feels really useless.
I have decided to experiment with a tankier build and thought I would run it by the boards to see what people think.
I think I have it so that he still gets some on hit, and only sacrifices 10 Attack speed off what he gets in the normal on hit build with this configuration. There are some sacrifices made to damage, but I am hoping the added tankiness will help him do better when he doesn't get a big lead. So tell me what you think. Here it is.
Core:

And then situationally the item pool would be:

