morde jungle -VERY- strong right now. heres my guide. FEEL THE POWER OF THE IRON REVENANT
played a bunch of morde jungle last 2weeks. wow. its nuts once you learn the ways. feels super strong if you know the methods
first 1-2 times i failed hard. the clear is tricky (was tricky last patch too). but with the simple methods, it feels VERY strong
morde jungle feels super strong because in ganks you walk into a lane , pop e+R+ignite on a enemy champ and basicaly blow up 70% of his health in 1 second. then you run away laughing and your laner finishes the kill
so with that said. here is my guide to morde jungle (i tried to keep it short and simple. but that didnt happen. cuz as i kept going i realized its best to include everything). try it a few times and see if you enjoy THE POWER
- i feel ignite is best . makes the ganks stronger. screw flash. ignites cooldown is so low you use it every other gank pretty much
-im sure theres many styles for jungle morde. halftank or pure dmg (but tank was nerfed with sota removed), deathfire or stormraiders.. right now ima share what im liking alot currently (deathfire, heavy damage)
-the HIGH MECHANICS MORDE COMBOS. lol. i found the best "combo" or "way" to gank with morde is you just run behind them (when they pushed in lane) . start off E then R then ignite. this makes it so if he outranges any of your stuff and stuns you or flashes away, you save your high cooldowns if it didnt land. ignite is last so if he escapes and flashes after R, who cares your R is a low cooldown and you kept your ignite
- "combo" in a nutshell is E, R, ignite. throw in a smite if you got it
ignites cooldown is so low you can use it every 2 ganks. i believe you should just blow your ignite every time its up, since its cooldown is so low you can use it every 2 ganks. it basically adds free damage to your ganks
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some would say stormraiders is good. but im highly liking deathfire for the more damage
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skill order is QEWEEEREQEQRQQWWRWW
now the important stuff that took me a few games to learn
THE CLEAR -you could start bot buff (no smite. strong leash) > top buff (smite it) > krugs/wolves+gromp > recall . ive been liking that. but its vulnerable to invade at your top buff
however with ignite. im finding most enemies invade you. so
- so what im doing now for the super-safe immune to invade clear is bot buff (strong leash no smite) > wolves > krugs/gromp, smite it (whichever one is your top camp) > recall
if you do the ultra safe clear, you can start machete + refill potion. when doing fullclear (risky to invades) start 3 potons. i highly suggest you do the safe clear. since the fullclear is only 100 gold ahead (who cares about 100gold)
- on recall you get armor and keep farming. i think now that a zzrot rush is strongest and ill explain. after zzrot you go pure ap
do your remaining camps. possibly skuttle crab
usually 1 of your camps will be stolen. and thats ok. morde is weak to invade and your taking ignite as a way of basically saying "invade me bitch. take one of my camps. i dont care. this ignite will make me a god". so you are sacrifing 1 of your camps early (who cares) for increased power the whole game with your ignite.
morde CAN clear the whole jungle easily and fast. but thats ASSUMING you dont get invaded. a smart jungler plays assuming his enemy WILL invade, and so because of that, you should do the "ultra safe clear" i explained above which is 100% safe from ALL invades.
one might say "your clear isnt 100% safe from invades. what if you get invaded at wolves" and your right i even developed a counter tactic to that. what you wanna do on your first clear is you kill the small wolves first with QE. the small wolves die in a 2 seconds which is faster than the enemy jungler can reach you. then you move back 2 steps towards your mid tower and kill the big wolf. this location lets you see the enemy coming if hes invading your wolves. do not kill the big wolf out of his leash range (dont want him to accidentally reset). you only need to back up 3 steps to kill the big wolf in his leash range while seeing a incoming invade
if the enemy jungler DID invades your wolves (lmao). then just run to your red/krugs and do that. and you know its safe since the enemy jungler is in your blue side. if you started red, just kill krugs then crab then birds (smite will be up for birds. when doing birds hit the big bird, then QE smite it and it dies instantly. then walk back 2steps and fire another E. the bird camp is easy but i like to do it last and save smite for it)
so using my "ultra safe" clear. you cant get invaded, and your early clear is slightly slow. but then ignite morde ramps up and just becomes a god. your behind 200 gold and some exp early, but WHO THE FUCK CARES WHEN YOUR A GOD AFTER 10 MINUTES
also remember at lvl3. mordes clear gets real easy with W. when farming camps you wanna auto first, then press QEWW. use your W whenever its up. remember to click w TWICE and it instant heals you for a nice chunk of HP with 10 second cooldown.
before 6. your ganks are weak. so look for a lane that is doing badly, and after your first recall and clearing your remaining camps, you should be near full hp with 2 refill pots ready. at this time walk to your lane thats doing badly and type "yo fizz (or whoever it is). recall. ill hold your lane. buy a refill potion too friend it helps alot. i cant gank early but ill hold and let you get a nice shop in". and 99% of the time they will appreciate your help and recall, and you soak free exp in their lane (and you have refill potions to survive. and your equal level to their lane anyway)
after you hold the lane and your laner returns, you can farm your jungle camps that are respawning. or you can recall if your low and took poke and are out of refill potions
so before 6. you didnt gank. but you went to a lane that needed help, and you let him recall to get in a back to heal, while soaking his exp so your doing good on exp.
as morde before 12 minutes, your ganks suck and you cant get ganks off against good players. so dont focus on ganking. just powerfarm while holding lanes that are in trouble and tell those lanes to recall. so your constantly farming / getting exp from jungle farm + holding lanes.
as morde once you reach 12 minutes you get super strong and can start getting strong ganks in
ive realized the strongest build is likely zzrot rush. because if your team is getting shit on, the zzrot provides very strong defense for mid and lets your team farm out the game
or if your team is even. you can do plays with the zzrot
so the early build is machete > armor > tier1 boots > chainvest > zzrot
after zzrot is done. assuming the games "even" (all towers are up). you recall, buy your zzrot + control ward, then walk midlane
while walking, type "mid friend. lets do a little zzrot pressure. play safe. dont dive. just doing this to get some free damage on their mid tower"
drop your control ward in the bottom mid bush (the long bush near mid. the bush directly next to midlane that junglers hide in. ward the bottom one) and drop your zzrot directly in the middle of midlane.
then siege mid tower with your midlaner. hardshove each wave as it comes, and your voidlings damage enemy tower. you basically instant clear the minion wave with one E W (plus your midlaner helping) and your zzrot constantly deals free damage to the enemy tower. eventually their jungler and probably botlane will come to kill your zzrot, and thats fine, it created pressure
this creates heavy pressure and every second zzrot is alive your dealing free damage to the enemy midlaners tower. play safe near your zzrot, dont try too hard to defend it. just think "if its alive, were getting free pressure and forcing the enemies to make a play to kill my zzrot"
if 4 people somehow rotate midlaner, dont die trying to protect your zzrot. just back off and let it die
also. near your zzrot you are very strong in this siege. you have 30% BONUS MOVESPEED near your zzrot (remember this). this bonus movespeed makes you so strong and fast and you are able to blitz in with super movespeed and spam E's on the enemy midlaner for high damage. then you back out with the super movespeed. your E has a low cooldown and gives you a shield so you trade well. and the whole time you have your midlaner also helping you
during all this. you have your ULT + IGNITE + Q + W to help swing trades. so this ends up being very powerful
remember you want tier1 boots and a control ward before starting your zzrot mid siege. so go machete > chainvest > tier1boots > zzrot as your earlybuild imo
so. i just described the power tactic i call the "zzrot siege". you only do the "zzrot siege" when the game is EVEN or you are AHEAD
if your team is BEHIND (because their jungler got off good ganks, and your team is behind kills) then you do not do the zzrot siege. instead, you do the zzrot defense
HERE IS THE "ZZROT DEFENSE" tactic. you will do this in most of your games, because most of your games your team will get BEHIND. the zzrot defense tactic is good at helping your team turtle and farm out a game and scale into lategame power
the zzrot defense is super simple. you place your zzrot directly behind your mid tower (touching it) and your zzrot provides strong defense for your team and helps your midlaner hold his tower
when your team is BEHIND, chances are the enemy botlane killed your tower and rotated mid and now your midlaner is fighting a 1v3. in this situation, your zzrot massively helps your midlaner defend his tower in a 1v3. this "zzrot defense" tactic is a a nice way to help your team survive to farm out the game
and morde jungle is SO STRONG AFTER 25 minutes. your goal every game is to POWERFARM to 25 minutes, and then be god. you use your zzrot as "defense" if your behind, or to siege if your even / ahead.
while doing zzrot defense, you just drop your zzrot and keep powerfarming while your zzrot helps your mid defense
while doing zzrot siege, you dont need to powerfarm as much since your team is ahead. so you stay near your zzrot (and protect it) with your midlaner. and use your +30% superspeed to run around like a race car and harass the enemy mid with 6 second cooldown E's. and you have Q W R and ignite to help win trades. and after your zzrot dies, you return to powerfarming. because even if your ahead you wanna keep powerfarming when you can to like 22 minutes then look to end the game
so WHEW. i have written so much. but this explains alot. i explained mostly the entire early game, the early path, and i explained "ZZROT SIEGE" and "ZZROT DEFENSE" tactics.
the above is the most important aspects of the morde jungle. now for the extra super easy stuff
i feel the best build path after your zzrot, is probably this: rylais, tier2 boots, liandry, void staff, echoes (challenging smite), sell boots for deathcap hyper lategame. IRON elixir
i like to always get the voidstaff cuz it lets you delete their tanks once you get it. and heck helps you delete their squishies too. any target is good for a R. make sure to check tab for anshees and use E or smite to remove banshee before you R . but usually you wanna hit the enemy adc with your R. or sometimes their tank is a good target too. R+IGNITE on their tank lategame deletes their tank lmao for a free teamfight win
i realized a late runic is probably best. since it only gives little ap (who cares about the movespeed) where as rylais+liandry provides massive synergy with mordes kit and imo is much stronger to get after your zzrot
for tier2 boots, normally its merc. or grab a tabi if they have no cc
whew. boom. i think i explained everything about morde jungle
ENJOY THE FREELO. FEEL THE POWER OF THE IRON REVENANT