@riot can we admit firstblood tower is an issue
makes the winning team snowball harder
i have a solution to reduce snowballing. some may laugh and say it seems dumb to just "add in" this to reduce snowballing. but this is the best solution i could come up with
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reduce firstblood tower gold
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make all towers immune to damage before 10minutes, however the code for that might be weird, so instead just give all towers insanely high hp regen before 10minutes (so high they basically are immune)
there. those 2 changes would highly improve the game
also i have 1 extra idea ive been thinking of i feel you can gain so much of a lead from dying to 1 gank. enemy laner gets kill gold, and goes up on you 1-2 waves of exp/gold. and has a lvl/gold advantage super high early
so my lil idea for that is
- give every player a free item called a "swift scroll" at start. this item is a 1-time-use that teleports you to your marked tower after 3 second channel. whenever you walk within 500range of a tower, it becomes your marked tower. swift scrolls are destroyed at 10 minutes if not used
that idea would slightly lower the leads gained from winning the early game.