For God's Sake please increase tower damage...

Aír·7/26/2016, 1:41:34 AM·41 votes·2,323 views

I swear to God, if every assassin and their mother can tank 10 turret shots, get a kill and then get out alive with a third health then we might as well remove towers altogether. An assassin should not be able to tank a tower dive for so long. They are an assassin, not a tank. This is literally the ONLY thing I could ever as to be changed. Nothing else. This. Just this. This will make me happy. Please.

50 Comments

Melledoneus7/26/2016, 11:38:02 AM11 votes

Shen Yes... yes, buff turrets... heh heh...

ActivatingEMP7/26/2016, 2:46:22 AM10 votes

I think turrets should just do true damage so that tanks can't take 20-30 shots before dying

ZT Xperimentor7/26/2016, 11:34:11 AM4 votes

Been saying it since season 4, yet riot buffs damage on everything but turrets.

Caítlyn7/26/2016, 1:47:13 AM4 votes

They actually did buff them recently.

Preußen Ruhm7/26/2016, 5:28:26 PM3 votes

Turrets are meant to be a slight deterrence, not your mother.

The Yetii Rider7/26/2016, 6:42:18 PM2 votes

Can't buff turret damage. We have several champions in the game that can force you into turret range instantly. Those champions are balanced around turret damage.

blkh17/26/2016, 8:34:52 PM2 votes

turret damage should be based on %hp and %armor damage. I believe that three consecutive hits from a turret should kill any champ at any point during the game.

The Deckowner7/26/2016, 10:16:58 PM2 votes

I still remember back in season 5 when I can someone undertoer as blitzcrank and actully kill them, now they just kill me and walk away.

FantasySniper7/26/2016, 10:31:37 PM2 votes

Fizz What Yasuo towers? Leblanc

Niaphim7/26/2016, 10:29:34 PM2 votes

I think that even if tower damage to champions was doubled at this point it still wouldn't be too much.

Axe2Handle7/27/2016, 1:24:32 AM2 votes

Its the players that are supposed to protect the towers not vise versa. If you got killed under tower you got outplayed and should have went back to base instead of giving up a kill.

Witch of Babylon7/26/2016, 3:00:37 PM2 votes

Why exactly did they remove the middle turrets shield thingy.

Hyperiön7/26/2016, 3:01:58 PM2 votes

It isn't so much the turrets, it is more the item spikes champions get. They buffed the shit out of every item known to man, making them snowball out the ass.

Noblewind7/26/2016, 6:39:39 PM2 votes

In the midgame/late game turrets are too weak. Some champs split pushing need just 3 minions in some cases to tank while they destroy an entire turret, because it goes down that easy. This doesn't add much room for counterplay, when the enemy can just show up on the map for 10 seconds to take an objective. IMO it's bad gameplay when 1 enemy can take an inner turret with full health in less than half the time it takes you to run from base to that same turret with home guards. That enemy didn't necessarily outplay you or your team, there's too significant of a luck component because that turret is so weak, and the time you have to react is very small.

Critmaster Garen7/29/2016, 3:37:09 PM1 votes

just buffing turret damage alone wont do much. its the retarded heat up mechanic that causes turrets to deal low damage with the first few shots and then increasing damage with subsequent shots thats responsible for assassins being to dive so easily.

their mobility will guarantee them taking on average only very few shots on a dive. this means they only really take the few turret shots that tickle.

imo the mechanic should be entirely reverted. turret shots should deal full damage on the first 3 hits and then deal less damage with subsequent shots.

this would punish mobile and ranged champions who only take 1 or 2 hits much harder while not affecting less mobile champs who have to take 4 or 5 shots on a dive.

Calabok7/26/2016, 10:20:05 PM1 votes

No. Make them weaker. Nobody wants a 40 minute game every time

GULAG 4 U7/27/2016, 11:45:02 AM1 votes

Idk about assassins tanking turrets but fucking tanks tanking turrets for 5 minutes? rito wtf? It's retarded. It's just NOT fair to play vs people tanking turrets.

CerealBoxOfDoom7/27/2016, 6:58:04 PM1 votes

champions outscale outer turrets but not the ones further inwards until later in the game

Later in the game they need to tank turrets so you can't just stall them out everytime you fuck up.

Theorchero7/27/2016, 8:25:00 PM1 votes

LS actually suggested in a recent video of his to make turrets strong enough to one shot caster minions, to deter dives and to kill off laneswaps.

Of course if he did that it'd punish push comps incredibly hard because you'd lose half the minion wave almost guaranteed whenever you shoved in turrets early.

Itankyou7/26/2016, 1:44:48 AM1 votes

Solution, tell your support to leave your lane. That way only one feeder in the lane instead of two = greater chance of comeback. Diving is a part of the game and is much better than boring ass farm wars (im lookin at u S1-S3)