Elise Idea

Bârd··1 votes·367 views

Q: Now applies a magic damage dot based on the targets missing/current HP.

2 Comments

Jefftiffy1 votes

Unfortunally loading more onto her Q does not solve her problems. She needs more reliability not more damage. Her stun needs to be made back to its old length and it needs to be wider. Also her early game sustain needs to be buffed.

Her Volatile Spider should have about a 15% slow and do 25% bonus damage to monsters. Skittering Frenzy: 4+(4% AP) -> 6+(4%AP) healing. Spiderlings now get 1% AS for every 25 AP and gain 10% MS (37 is the flat amount) when moving towards targets hit by a Volatile spiderling. Cocoon: radius 75 -> 100, speed: 1600 -> 1750, stun 1/1.25/1.5/1.75/2 -> 1.5/1.625/1.75/1.875/2s.

Not very big on the buffs, but I'm being cautious due to how big elise used to be. This would hopefully give her much more reliability while not pushing her over the edge.

Bârd1 votes

{quoted}

Unfortunally loading more onto her Q does not solve her problems. She needs more reliability not more damage. Her stun needs to be made back to its old length and it needs to be wider. Also her early game sustain needs to be buffed.

Her Volatile Spider should have about a 15% slow and do 25% bonus damage to monsters. Skittering Frenzy: 4+(4% AP) -> 6+(4%AP) healing. Spiderlings now get 1% AS for every 25 AP and gain 10% MS (37 is the flat amount) when moving towards targets hit by a Volatile spiderling. Cocoon: radius 75 -> 100, speed: 1600 -> 1750, stun 1/1.25/1.5/1.75/2 -> 1.5/1.625/1.75/1.875/2s.

Not very big on the buffs, but I'm being cautious due to how big elise used to be. This would hopefully give her much more reliability while not pushing her over the edge.

Ok, so better sustain, useful spiderlings, and easier cocoons.

P: Spider Swarm Elise may now control her swarm seperatley by holding alt. Also, if elise is hidden, her spiderlings remain invisible until they enter combat, elise is revealed to the enemy, or they come within 300 range of an enemy champion.

E: Rappel Now coats the range in spiderwebs for 4 seconds, slowing all enemies inside of it by 20%. While on webs, skittering frenzy gains the buffs you mentioned.

E: Cocoon Now lowers the MR of anything hit. Spiderlings now shoot additional coccons toward elises cursor, with half the range of those shot by elise. Enemies may not be stunned multiple times by one cast of cocoon, but the MR reduction will be refreshed.

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