damage creep in this game has gotten out of hand.

xaritscin·10/12/2017, 11:03:18 PM·6 votes·514 views

something isnt right when you're playing guys like Yorick or Urgot and even Malphite and still getting shred by these guys Yasuo Gnar even under thornmail and shields and damage.

sorry but i thought playing a juggernaut or full tank meant you can actually build armor and mr and prevent these assasins and fighters from turning the game. the dont even have to build lethality, they just get 1 or 2 lifesteal items and suddenly having 300-400 + armor and 200-300 mr means nothing to them.

i dont care if people cry about tank meta but this isnt healthy for the game in the long run. i can pass people crying about ADCs because they are supposed to build damage to do something.

but an assassin or even a pure fighter shouldnt be able to 1v1 a juggernaut or pure tank and win just by building item 3071 / item 3153 /item 3072. what's the point of playing tank then if not even item 3075 or item 3068 help to kill them.

even if its lategame and everyone is lvl 18 full build this shouldnt still be the case. it makes tanking pointless, please consider trimming the damage of these guys or the AD/lifesteal items a bit

EDIT:

here are some possible changes that should alleviate the situation.

  1. make lifesteal stack mutiplicatively. so certain champions cannot abuse buying several lifesteal items that not only give them the means to outsustain the frontline but also apply damage at the same time

  2. trim the max health % damage from certain champions, facing a Poppy is fine IMO, her job is to resist duels against buffer tanked oponents but champions like Shen or Gnar have too much extra power taking in account one can bypass damage completelly and the other basically does mixed damage with a ranged component on it.

  3. change the damage type of certain champion habilities. it just doesnt make sense that an AD heavy champion deals magic damage, mixed damage functions well with champions that actually build hybrid but something isnt right when a Yasuo is still being able to keep you on your knees because the guy also deals magic damage from sweeping. for example AD Malzahar got gutted and now all his kit deals magic damage (people will still complain about it, i still say that he just needed to be reverted to pre-rework). it should be logical that a champion like Yasuo or Darius dont deal magic damage ofany kind, they already get strong damage sources from itemization and habilities. it makes defending against them a chore because you either have to focus on their main source and get still shitted on in trades or buidl for the alternative too and get uncomplete buildpaths. at least Jax actually builds like a hibrid, but you can play around him, the others just stack their main damage source and suddenly have also magic damage on top of crits/lifesteal stack/on hit damage. its completelly nuts. and finally

  4. reduce the damage of AD items at all levels. armor items were nerfed because of certain tank junglers dominating, AP items were nerfed under the disguise of more variety for mages due to certain items being on top, Assasins got rewarded with lethality and gimmick items which were supposed to help them do their job shutting down squishies not going 1v5 and outplaying the whole enemy team by raw damage and mobility.

3 Comments

ZeroAgainst10/12/2017, 11:42:58 PM1 votes

i had over 400 armour on nasus and a adc still chucked my hp away in under 5 seconds damage creep is insane.I dont if it was because of the buff they get in nexus siege or if adcs and crit need to be looked at in general