some concepts for AP+armor items for mages

xaritscin·2/24/2016, 10:20:17 PM·5 votes·690 views

jumping on the "mages need more ap+armor options apart from item 3157 " bandwagon. i have made these small concepts analizing the current items in the game.

1. antiburst shield: the idea behind this one is something similar to the active of item 3048 but focused entirely on mitigating burst damage. it could potentially be an alternative to zhonyas (if not a replacement).

"Zaunite Shield Projector"

+50 armor +80 AP

builds from item 3191 + item 1029 + item 1026 + 800 G (subject to changes) unique passive "arcane generator": using habilities and walking charges the projector, creating a small defensive layer around the champion, this covering adds +0.5 armor and +0.5 AP per stack. (for a total of +20 armor and AP when fully charged)

unique active "deflector shield": spends all the charges in order to project a shield around the champion, during the 2 seconds that the shield is active it negates up to 50% of all the physical damage received as long as its higher than 30% of the champion's maximum health. resistances are calculated after the damage mitigation, 120 seconds cooldown.

**2. AP into armor conversion item: ** the title sums it up basically. the idea is to make use of that humongous amount of AP converting a part of the AP you gain into armor. you loose a chunk of damage but gain more survival against AD based enemies. (it may sound a little bit broken on Veigar )

"Ionian Defensor"

+80 AP +40 armor

builds from 2 item 1026 + item 1031 +1000 G

unique passive "spirit guard": 10% of your bonus AP is converted into armor.

3. percentual recovery from damage: based around TahmKench 's grey health, in a short answer, the item is supposed to "return in time" recovering a part of the health lost after you were damaged.

"Hextech Rewinder"

+60 AP +30 armor

builds from item 1058 + 2 item 1029 +1000 G

unique passive "time reverted damage": receiving damage larger than 30% of your current health heals you for 40% of the damage received (the heal es based around the non mitigated damage).

4. damage heals you instead: title says it all (totally not stolen from DoTA, this one may be the most broken of all)

"Bloodmaster's Codex"

+100 AP +40 armor

builds from item 1058 + item 1026 + item 1031 +1000 G

unique active "healing in carnage": during the 1.5 seconds that the item is active you are healed for 50% of the damage received from all sources. 180 seconds cooldown.

5. mana based shielding: nothing much to say here

"Azure Codex"

+80 AP +250 mana +40 armor

builds from 2 item 1026 + item 1031 + item 1027 + 1200 G

unique active "mana guardian": toggles a shield that increases your armor and magic resistance by 30 points, consuming 5% of your current mana per second and stopping at 20% of your maximum mana. the defensive effect is doubled when having less than 30% of your maximum health.

6. dodge after being damage: the idea of this item is to generate a charge on the enemy that when fully stacked, makes you dodge the next attack or hability of the enemy.

"Belt of the Lunari"

+60 AP +40 armor

builds from item 1058 + item 3082(this one was for some flavor) +1500 G

unique passive "lunar steel": when being damaged by habilities or basic attacks from an enemy champion, the attacker gets its attack speed reduced by 20% and gives you a stack of "lunar touch". at 4 stacks the next attack or hability received is dodged. (his effect has a cooldown of 15 seconds on you).

7. casting spells make you dodge damage: (thanks to WalkingInACircle for the idea), this item works similar to Pantheon 's passive, in a mix with Annie 's passive

"Gloves of the Void Jumper" (not related to our nerfed friend Kassadin )

+50 AP +30 armor +5% movement speed

builds from item 3191 + item 3113 + 2000 G (items are too cheap)

unique passive "Phase State": every 4th spell you become dimensionally phased, making you dodge the next basic attack or spell. you also ignore unit collision for 2 seconds. (30 seconds cooldown between the next phase state)

will be waiting the feedback.....thanks for watching

15 Comments

WalkingInACircle2/24/2016, 10:22:15 PM1 votes

I think a pantheon passive would be good. Blocks one autoattack every 15? seconds.

Guyy Fieri2/24/2016, 11:16:32 PM1 votes

Literally all of these sound awful and like cancer. I'm still i the boat that there is no need.
Mages are supposed to succeptble to burst damage and damage from the ADC. The trick to playing a Mage is to stay out of harms way from that damage.

Nekusen2/26/2016, 11:13:05 PM1 votes

the problem with mages isn't really "armor", it's assassins and lack of answer to CC, AD has item 3139 , tanks have item 3111 and tenacity mastery.