some concepts for AP+armor items for mages
jumping on the "mages need more ap+armor options apart from
" bandwagon. i have made these small concepts analizing the current items in the game.
1. antiburst shield: the idea behind this one is something similar to the active of
but focused entirely on mitigating burst damage. it could potentially be an alternative to zhonyas (if not a replacement).
"Zaunite Shield Projector"
+50 armor +80 AP
builds from
+
+
+ 800 G (subject to changes)
unique passive "arcane generator": using habilities and walking charges the projector, creating a small defensive layer around the champion, this covering adds +0.5 armor and +0.5 AP per stack. (for a total of +20 armor and AP when fully charged)
unique active "deflector shield": spends all the charges in order to project a shield around the champion, during the 2 seconds that the shield is active it negates up to 50% of all the physical damage received as long as its higher than 30% of the champion's maximum health. resistances are calculated after the damage mitigation, 120 seconds cooldown.
**2. AP into armor conversion item: ** the title sums it up basically. the idea is to make use of that humongous amount of AP converting a part of the AP you gain into armor. you loose a chunk of damage but gain more survival against AD based enemies. (it may sound a little bit broken on
)
"Ionian Defensor"
+80 AP +40 armor
builds from 2
+
+1000 G
unique passive "spirit guard": 10% of your bonus AP is converted into armor.
3. percentual recovery from damage: based around
's grey health, in a short answer, the item is supposed to "return in time" recovering a part of the health lost after you were damaged.
"Hextech Rewinder"
+60 AP +30 armor
builds from
+ 2
+1000 G
unique passive "time reverted damage": receiving damage larger than 30% of your current health heals you for 40% of the damage received (the heal es based around the non mitigated damage).
4. damage heals you instead: title says it all (totally not stolen from DoTA, this one may be the most broken of all)
"Bloodmaster's Codex"
+100 AP +40 armor
builds from
+
+
+1000 G
unique active "healing in carnage": during the 1.5 seconds that the item is active you are healed for 50% of the damage received from all sources. 180 seconds cooldown.
5. mana based shielding: nothing much to say here
"Azure Codex"
+80 AP +250 mana +40 armor
builds from 2
+
+
+ 1200 G
unique active "mana guardian": toggles a shield that increases your armor and magic resistance by 30 points, consuming 5% of your current mana per second and stopping at 20% of your maximum mana. the defensive effect is doubled when having less than 30% of your maximum health.
6. dodge after being damage: the idea of this item is to generate a charge on the enemy that when fully stacked, makes you dodge the next attack or hability of the enemy.
"Belt of the Lunari"
+60 AP +40 armor
builds from
+
(this one was for some flavor) +1500 G
unique passive "lunar steel": when being damaged by habilities or basic attacks from an enemy champion, the attacker gets its attack speed reduced by 20% and gives you a stack of "lunar touch". at 4 stacks the next attack or hability received is dodged. (his effect has a cooldown of 15 seconds on you).
7. casting spells make you dodge damage: (thanks to WalkingInACircle for the idea), this item works similar to
's passive, in a mix with
's passive
"Gloves of the Void Jumper" (not related to our nerfed friend
)
+50 AP +30 armor +5% movement speed
builds from
+
+ 2000 G (items are too cheap)
unique passive "Phase State": every 4th spell you become dimensionally phased, making you dodge the next basic attack or spell. you also ignore unit collision for 2 seconds. (30 seconds cooldown between the next phase state)
will be waiting the feedback.....thanks for watching
, tanks have
and tenacity mastery.