Modifying Yasuo's Wind Wall?
The muh muh counterplay excuse is getting cancerous, not being able to engage as Ornn because Yasuo will pop his W up. It puts pressure, and you can't engage safely by risk of making your whole kit obsolete. This is a listing of ideas.
Possible ideas of modifications:
Braum-Like Wind Wall The Braum Wind Wall is made to resemble to a more balanced version of Wind Wall, AKA Braum's Shield. Cost: None Cooldown: 26 / 24 / 22 / 20 / 18
ACTIVE: Yasuo creates a gust of wind that travels in the target direction over 0.25 second to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 seconds. Projectiles that passes through the wall on the first 0.25 second are blocked, and the following projectiles have their Damage or Crowd Control duration reduced.
Wall Width: 300/350/400/450/500
Projectile Reduction: 20/30/40/50/60%
Flow Wind Wall The Flow Wind Wall uses up Yasuo's free shield to pour it into his Wind Wall, but for a longer duration. Cost: All Flow stack, minimum of 70 Cooldown: 20 / 19 / 18 / 17 / 16
ACTIVE: Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 3.75 to 6.75 seconds based on the stack of Flow consumed, blocking all enemy projectiles except turret attacks.
Wall Width: 300/350/400/450/500
HP Wind Wall The HP Wind Wall gives a hp value to the wall, making it breakable after taking some hit. (and pls ap scaling) Cost: None Cooldown: 24 / 22 / 20 / 18 / 16
ACTIVE: Yasuo creates a gust of wind that travels in the target direction over 0.25 second to form a wall in front of him. The wall slowly drifts forward 50 units over 4.75 seconds, blocking all enemy projectile while its HP is still not put to 0.
Wall Width: 300/350/400/450/500
Wall Health: 100/200/300/400/500 (+50% AP)
Sona's Apprentice An overall revamp: lowered defensive ability, but more sustain by heals. (with more ap yessss) Cost: All Graze stacks, maximum of 15 Cooldown: 24 / 22 / 20 / 18 / 16
PASSIVE: Yasuo accumulates up to 30 Graze stacks by touching minions (1 stack), monsters (3 stacks) or enemy champion (15 stacks). If Yasuo doesn't graze in extended periods of 30 seconds, he starts to gradually lose a stack every second.
ACTIVE: Yasuo channels from 1 to 0 seconds based on how much Graze he consumed to use the spell. Yasuo then stats playing his flute, rising wind around him, gain damage reduction, and healing in a circle himself and allied champions every 0.5 for 2.5 seconds.
Damage Reduction: 20/27.5/35/42.5/50%
Healing per 0.5 seconds: 10/20/30/40/50 (+15% AP)