Random idea regarding Void/Whisper

Rebonack··1 votes·273 views

Not going to pretend this idea is balanced, but it was a thought that just came to me.

What if instead of granting %Penetration Voidstaff/Whisper instead did bonus True Damage to the target equal to (percentage) of the target's magic resist/armor after accounting for how much flat penetration the champion has?

That would make flat pen and %pen mutually exclusive. In fact, they would be working against each other. I'm not sure how this would be balanced around DoT effects, though. But I'm pretty sure Riot could figure out how to make an ability only trigger once on DoTs.

EDIT: I just wanted to add this since a pretty large portion of the player base has only a tentative grasp of how the game's basic mechanics work. Right now %Pen scales off both the users damage AND the target's resist. This proposed change would make it scale ONLY off the target's resist. This is part of the reason why %Pen is one of the strongest damage amp tools in the game, because you're double-dipping the scaling.

5 Comments

Fadedpf1 votes

you cant counter true damage... why even bother buying armor if an item will just give someone true damage

Rebonack1 votes

{quoted}

you cant counter true damage... why even bother buying armor if an item will just give someone true damage

item 1028

Fadedpf1 votes

Go ahead stack HP Vayne Malzahar item 3153 . Then youll have no resistance against the Magical and physical damage and if you do, this thing your proposing does TRUE damage, which is why they removed the item 3715 true damage on every auto. It was OP and turned Warwick into weedwick nuker. Tanks already have it bad enough, penetration is insane, % hp damage is insane and resistances are shit.

Epilogue of Life1 votes

Maybe they can have tank items have set effects like items in RPGs lol, like having warmog+randuins+sunfire gives bonus tanky stats....

Rebonack1 votes

You're going to make me do math, aren't you?

Fine.

Let's say we have two AD champions attacking a 200 armor opponent. They both deal 100 damage and one of them has Whisper, the other doesn't.

Whisperless guy is only hitting for 33 damage, that poor loser.

Guy with Whisper is hitting for 43 damage! Now then, what would be the difference between this and Whisperless Guy getting 10 True Damage on each attack? Nothing at all. They would be hitting for the same amount. You could imagine the extra damage you're doing via %Pen as being true damage on top of your normal value if you like. That's all true damage is, really, damage with 100% resistance penetration.

Difference, though, is that %Pen scales off BOTH your damage AND the target's armor. The suggestion I'm making is that the extra damage Whisper/Void would come ONLY from the target's resist value instead of getting to double-dip. This would make it function more like %HP damage, a soft counter rather than a hard counter.

It could be easily tuned to make it work just as well as the current Whisper/Void against hard targets while being terrible against soft ones. As an added bonus, it would also make it much more clear that the proper counter to Void/Whisper is buying a ton of HP instead of spamming more resist.

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