Upvote for a "Gold Given to Enemy Team" stat at end of game.
> The postgame should have a "Gold given to enemy team" stat so people realize this. -Little Mac is OP
This must happen. It will show how important not dying is.
> The postgame should have a "Gold given to enemy team" stat so people realize this. -Little Mac is OP
This must happen. It will show how important not dying is.
You could make it less passive-aggressive by making it an 'Overall gold balance' stat that takes gold gained from kills/assists and subtracts gold given up to enemy kills/assists.
When my lane opponent kills me twice, buys items, and then kills me a third time I'm acutely aware of how much I'm helping them.
Also, to be fair, we'd also have to track how many fat bounties that you let your team collect. That's my solo lane strategy: Get some bounty gold going for my marksman. If he's good, he'll collect!
this is totally not related to the other thread titled Please realize 3/1/10 is way better than 20/19/2 which is totally not related to the other thread titled 8/7/0 is not better than 0/7/20
And a "allied damage shielded" stat as well. Id like to know just how much damage my lulu prevented
That's a stat that can't really be measured. You could only measure the gold given to enemies by dieing. But not applying any pressure in lane and thus granting free farm also is giving free gold to my opponent, same for surrendering towers, not helping an ally or giving up onjectives for free because of to passive play.
Such a stat would mostly be blameing a scapegoat as it doesn't consider any of the circumstances or indirect gold given, and it would moste likely create toxicity at the end of game screen where the loosing team stats tp pick on the guy with most gold given to enemy team.
If i play jungle and get killed by the opposing jungler+support invadeing while neither bot nor mid of my team offer any help and bot didn't even ward river, then statistically it would be gold i lost though the main fault lies at bot as they allowed the support of them to roam while not providing needed vision at the same time, while also not reacting to the invade.
I i just wait under my tower midlane till the minions get where, i am save and mostlikely don't give a kill, but i allow my opponent not only to freefarm but also to roam, and if the enemy midlaner and jungler now go bot for a 4 vs 2 dive, it's more my fault than theirs, especially if i didn't even warn them.
I dunno, people could just use it as a way of flaming someone who did poorly.
So what prevents a toxic player from harassing you because you fed the enemy more gold than them?
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