The Current State of Support Players
Okay so... back at the start of season 4 we got a bunch of changes for the support role that was a quality of life change for us. We got trinkets, we got more gold, some canges to masteries etc.
Well, that was great, but it didn't really fix the core of the problem in my opinion.
The REAL problem is that still these days in season 5, if you play support you will encounter these anti-fun issues: • Despite the changes, supports are still playing with too much gold deficit. I mean it's frustrating to play the game when you have to be so much behind your teamates in term of items, try to imagine how more cool it would be if supports got a gold income high as his allies. He could also impact the game more. (i don't know how you can do this, but you HAVE TO do it Riot). In general it just feels bad to play with so much less economy.
• Supports are still under leveled for 85% of the games. This is another serious issue. I mean there is no reason for you to be so much behind the others. Not only that but if we consider how much roaming around the map a support can do this issue just become heavier and heavier. THis need a fix asap, as supports now roam much more then before, and that's all time with no experience. Yes there i a mastery to help you level up, but it's not optimal.
• More support itemization. There is not too much room for support items. Yeah many items give utility, but many supports share more or less the same build path every game. For example i really like the starting support items, would be cool if we could get more types of those.
• (This is less importent but oh well) More support champions: By that i don't mean to create more new champions that are only supp, but maybe fix some existing champion so that they can support just fine. Did you see the Nautilus transition from jungle to supp? There so many other champions that can be balanced to be support too, Sejuani, Orianna, Lissandra just to name a few.
In the end this is what i hope Riot fix for the next season, and would like to see if you guys share the same thought as me. A riot answer would be cool too :)
's Q makes or breaks the game, no gold required.
&
enter the game very tanky and don't require much gold, so forth. Some supports scale really well (
?) But I think it is a mistake to have scaling supports when they can't compete against the previously mentioned ones, because reliable gold income is not sufficient; and chances are if the support is snowballed then the whole team is and so that support won't reach lategame ( game already ends or surrender ).
on support
to
and many, many more. The problem with creating viable "cool support items" is that they'd have to be very cheap while extremely efficient, likely funneled towards support items as you said to avoid having other classes pick them up. More support item upgrades maybe ? It still really isn't a big issue as many support champions fit in more than 1 support item like
&
.
was always there, it just takes bravery to test given champions in botlane. When
was pick/ban, he was also played as support for example. The amount of powerful, unusual supports is higher than you might think, let me give some examples.
: See dark horses, his passive procs
, all he really needs for damage is
+
.
His Q mana costs allow this to be a thing. I hate playing against him tbh.
Ridiculous damage, can easily transition into a secondary mage because of her waveclear.
Lane control, his turrets can potentially win you a 2v3 given you stall enough betweeen them.
I see him played like
See Zyra, except this guy has more tools at his disposal to generate gold such as his E interaction with
and
.
only gives 800 health, compared to proposed sightstone upgrade.




with a pure supportive kit isn't having any impact on the game added to a really minimal win rate.
was the first real support item that doesn't give CDR. Whe need more items like this
)