@Riot What if shields gave a movement slow?
What if a shield gave a slow to the recipient based on the amount of health the shield is worth? It's generally considered a defensive cover, and I feel like it would make sense for it to work that way. I'm not too adept with the gameplay repercussions of this, so I just wanted to pop in and throw it up as an idea. Any thoughts? I feels like a cool mechanic ^.^