Why has Riot not tried to fix deathrecap?
Death recap can be such a useful tool, and when it DOES work it almost always has me building differently based on what kind of damage was done. However, it is almost always inaccurate, and usually doesn't even add up to enough damage to kill you. All it really does now is tell you what KIND of damage was done, not the amount or why you died.
On top of that, death recap doesn't even feel like a difficult thing to program. The damage is already calculated when you take it, so why can't the game just store those numbers? Instead the numbers feel like they are trying to be remembered and given estimates.
This problem has been around for a LONG time, and I can't remember when death recap was 100% accurate even 85% of the time. Can we please focus on fixing this?
&
Or wheter it was
2 shotting them with 2k crits
(31%) | {{summoner:17}} (18%)

is doing mixed damage to me.
's ult is a status effect