If they haven't listened now, they never will.

Best Fiddle·8/6/2018, 4:53:01 AM·5 votes·1,202 views

Every. Single. DAY. The same posts, speaking up about the state of the game and addressing the same issues with towers being weak and damage too high. If we're so irrelevant, then why has Scarra touched on these points? I don't like Hashinshin, but his last video explained exactly how bad the damage is and how to actually fix it.

Where's Riot? You'd think a company would of addressed the main concerns by now. Also if you stop to think for a second, is Riot actually that dumb? Why do I get this sneeking suspicion that they perfectly know what they're doing, but have been fooling us into believing they are incompetent, just so they can do whatever it is they're planning on?

Think about it, all it takes is 1 member to come down here and address damage concerns. Is it REALLY that hard to calm down a bunch of dedicated players, who have given you a ridiculous amount of proof (videos being posted here, damage charts...etc) that shows the absolute disgust in damage?

A company with so much money is still somehow pulling the wool over everyone's eyes.

6 Comments

Jamaree8/6/2018, 5:14:22 AM4 votes

There was literally a post 8 hours ago from Riot, but ok.

Zed Boss8/6/2018, 4:57:40 AM3 votes

Riot too busy swimming in Dat $$$

[sg-miss-fortune]

Get Ogre Here8/6/2018, 5:51:54 AM3 votes

Electrocute Damage :: 50-220 (+50%bAD)(+30%AP) >>> 30-180 (+40%bAD)(+25%AP) Cooldown :: 50-25 >>> 25-20

Cheap Shot Damage :: 15-40 >>> 8-40

Sudden Impact Lethality Bonus :: 10 >>> 7 Magic Penetration Bonus :: 8 >>> 6

Celerity Bonus Movement Speed converted to Attack Damage :: 9.6% >>> 6% Bonus Movement Speed converted to Ability Power :: 16% >>> 10%

Scorch Damage :: 20-60 >>> 10-30 Cooldown :: 20 >>> 10

Took them a while but they're reducing damage

Warlord Rhinark8/6/2018, 10:21:11 AM1 votes

They're nerfing a bunch of runes.

I will agree, the cooldown buff on Electrocute was uncalled for, but at least it deals less damage now.

Pandeonor8/6/2018, 11:00:46 AM1 votes

[{quoted}](name=Best Fiddle,realm=NA,application-id=3ErqAdtq,discussion-id=tLlIds4E,comment-id=,timestamp=2018-08-06T04:53:01.604+0000) ....with towers being weak and damage too high. ......Where's Riot? You'd think a company would of addressed the main concerns by now.

What is about this?

Like: Reasonable video tbh. Wanted to clarify that we're going to be** pulling some pure damage out of systems** on either 8.16 or 8.17 (more likely 8.17, but we'll see) and then another pass after Worlds. Reworks for runes/items have to be preseason, but agree damage is too high rn https://twitter.com/Riot_Maple/status/1025104370625441797

or _Trying some tower changes that make games less snowbally: A. We are greatly reducing the local and global gold that towers give. Overall, we feel that the map control afforded by simply downing a tower in NB is powerful enough without also giving the team that takes it 3 kills worth of gold. B. We're buffing tower scaling AD. Should make tower dives more dangerous as the game progresses. _

_Runes: Dark Harvest Stacks on champion death:: 6 >>> 4, Stacks on Cannon death:: 4 >>> 3 _

Any more complaints?