[{quoted}](name=Spice POWAH,realm=NA,application-id=3ErqAdtq,discussion-id=tBW3OaHb,comment-id=00000000,timestamp=2017-01-02T06:47:18.803+0000)
I don't think it would make people stop using Stormraider's -- it takes time to scale into a higher percentage, it doesn't work as well with burst, doesn't last as long, it decays and includes no slow resist.
Most champions using stormraiders use it for the chase it provides in speed boost, not the slow resist. I also don't see why it reqiring no burst is a downside in any capacity. the fact that ti doesn't is the REASON why people would always use t over stormraiders. Even if the boost is smaller, it is more consistent and doesnt have an actuve CD unlike stormraiders .
The champs that like using it will far more appreciate that consistency, as using stormraiders at early levels requires some kind of all in at early as opposed to just using any single target harass to chase. Once midgame roles around, ti pretty much obseletes these champions need for stormraiders as the speedboost becomes substantial enough to invalidate stormraiders'.
the two are just too similar to exist in the same space as is.
Warlord's is the sustain mastery. The DPS mastery is Fervor of battle, and warlord's is the main complaint. Also, it's meant to be for AD casters that want to be in the ferocity tree since no other mastery fits very well on them.
Why doesn't the concept fit in the ferocity tree? It rewards aggressiveness and helps in battle.
Warlords as well as all the Keystones in the ferocity tree are all base don DPS.
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Warlords gives you sustain on your DPS depending on how Low your HP is.
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Fervor gives you on-hit AD as you DPS.
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Deathfire gives you extra magic damage DPS on your spell casts.
The entire concept of your Mastery would actually fit into the Cunning tree, since it provides utility....which makes my point of it overlapping with Stormraiders too much even more apparent.
Also, ADCasters have Deathfire, Fervor to use as well as Thunderlords, and if they have Hard CC, Courage of the Colossus to choose from.
I fail to see how they don't have any masteries that fit them.
even so, Keystones aren't meant for specific classes, but playstyles.
No mastery is or should be designed to fit a given class of champions but work on multiple ones depending on what you wanna do with them and how you manna play.
There is no "mage" keystone, nor is there a Marksman keystone or "Support" keystone, tho obviously some lend themselves to others more than some.
Making a keystone to fit a specific class of champs all together would actually warp the balance and ruin the point of masteries, which was to provide diversity and choice, as it would then center the entire class around the mastery as every AD caster would get it, and be too optimized for the class resulting in either it or every ad caster be nerfed to compensate..