What if we cut adc's base defensive stats (hp, armor, mr) in like half?
I guess it's ok for ADCs to be well protected and be a damage threat to even a tank with four armor items and ninja tabi, but they should then be threatened by the damage of even a tank with four armor items and ninja tabi.
Riot did the first few steps in balancing classes - backloading assassin and mage burst, reducing the damage and hp of tanks while severely windowing their tank stats, unifying the delays in juggernaut combos, severely ramping up the xo tributipn and agency of supports - these are all actually great changes. Now we need to make ADCs go down like a bitch if anyone so much as sneezes on them. It's only fair.
ADCs are now the only class that hasn't had their damage curve over the course of a fight shifted towards the end, which I guess makes sense because Riot wants them to have a relatively consistent damage output (though the nature of on-demand dps steroids actually somewhat frontloads their damage).
Other classes have been given glaring weaknesses to make them "fair" with the caveat that if you fail to exploit this weakness they're untouchable. I don't agree with this balance design, but considering the commitment riot has shown to it with the other classes, I think it's time for ADCs to suffer under it as well, and I submit for consideration their weakness being "If you touch them, they die". It's only fair.