When does skarner get good?

Ipuntmidgets·12/1/2014, 12:09:09 AM·1 votes·1,021 views
Skarner

When is Skarner going to become a good champion. Skarner had the chance of being reworked into Rek'Sai, but riot didn't want to take that direction with this champion. right now skarner is such a poor pick that every aspect of the champion is done better by other champions like Udyr or Pantheon . The new jungle doesn't do this champion any justice when he has no jump and no way of actually getting to an enemy champion. Skarner ult is poor at best allowing you to pick off a single person in auto attack range. If anyone on enemy team brings a single slow tho then Skarner can be kited more easily than Udyr with less threat. Seriously rito you just need to fix this outdated and poor champion.

6 Comments

Cale01712/1/2014, 12:21:52 AM3 votes

I only started playing him a few weeks ago, but he's pretty quickly become one of my favorite champs to jungle with. He was still clearing well enough when I took him for a spin a few days ago in the new jungle, and he can't really be kited well if you use his abilities right. W for the MS boost, land your E for the slow, and if you've built a Phage or a Triforce, the passive boost to your MS on auto attacks ensures no one can get away.

But really, saying his ult is poor? He has one of the best ults in the game IMO. There's nothing sweeter than flash ulting out of a bush to stop an enemy from getting a kill on a teammate, or locking down an ADC in the middle of a fight for a few seconds so they can't do anything while their pals die around them.

Venowolf1/26/2015, 8:13:51 PM3 votes

He need new mechanics his kit It's boring actually and his E feels very useless with and very easy dodgeable skillshot and non damage

Now my thougths:

W:

SHIELD: 80 / 135 / 190 / 245 / 300 (+ 80% AP) to 60/70/80/90/100 (+ 8/9/10/11/12% of Skarner's TOTAL Health)** and 15% of tenacity during the shield.**

Base shield value lowered to 60/70/80/90/100 from 80/135/190/245/300

Shield now scales on 8/9/10/11/12% of Skarner's TOTAL Health from 80% of his AP.

Skarner now is more oriented to the tank side (after the 2nd rework), and are a very few items that he builds with ap (ICB, Trinity and maybe Abyssal Scepter). So that 80% AP is very useless. I mean he need some reward to build tanky like Sejuani or Nautilus and that "TOTAL Health" is the thing that Skarner need in his kit. A huge shield that make him feel like a fast-truck. You are the responsable on the Skarner rework so please change his "magic" Shield into a very powerful "solid" shield. IMO has more sense the TOTAL Health scaling instead the AP...

E. Bracken Crystal Wall

RANGE: 1100 COST: 70 MANA COOLDOWN: 2 RECHARGE TIME: 39/ 35 / 31 / 27 /24

PASSIVE: Skarner generates a new crystal wall periodically, and can only store up to 2 crystal wall at once.

ACTIVE: Skarner creates an impassable wall of crystal at the targeted location for 4 seconds, perpendicular to which way he's facing. After the 4 seconds the wall explode causes magic damage and root all nearby enemies within 200-radius of the wall.

Skarner can use Impale on the crystal walls and drag the walls to an another direction Skarner can reactive his Impale to launch the wall to a target location. When it lands, it deals magic damage to all enemies in the area of impact and Stun them. (Range 1100)

WALL LENGTH: 400 ROOT DURATION: 0.5 / 0.75 / 1 / 1.25 / 1.5 MAGIC DAMAGE: 80 / 120 / 160 / 200 / 240 (+ 45% AP)

Crystal Wall on Impale:

Stun DURATION: 1 / 1.25 / 1.5 MAGIC DAMAGE: 150 / 225 / 300 (+ 70% AP)

Apart of his Ult his kit it's very boring, specially his E, an linear skillshot with non damage is not the best example of "fun", he need more crytsal in his kit, also a better mechanics in his kit. The damage of his E does not exist. I'll prefer make a completly new E like the previously showed, It's very fustrating see that ridiculous damage, is like "nothing"..

EffectFX12/1/2014, 2:17:09 AM1 votes

Actually after they changed skarner's passive he became a lot better. To the point where riot felt they needed to nerf his damage.