Ohmwrecker Idea
Sorry reposted because I added an important new active specific to ally turrets.
I want to make it more of a viable item, but still niche. I think making the item for tanks is flawed because tanks have the least issue with towers. I focused more on fighters taking the item.
New item that builds into Ohmwrecker.
Siphon Blade(new item) build:
+
+ 500 gold
Total Cost: 1250 gold
Stats: AD - 20 Health - 200
Active: Ohmwreck- Targets an enemy turret to prevent it from attacking for 3 seconds (One time use). This effect cannot be used against the same tower more than once every 8 seconds.
(add Blade to the end of the name.)
Build:
+ Siphon Blade + 950 gold
Total Cost: 3100 gold
Stats: AD - 30 Health - 300 Armor - 40 CDR - 10%
Passive: UNIQUE – POINT RUNNER: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
Active: Ohmwreck- Targets an enemy turret to prevent it from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
Active - Ohmwreck - Target an ally turret giving it a 300 health shield over 3 seconds and shielding allies near the turret for 100 health each second the stand near the turret. (180 second cooldown.) So if the defensive active is used it has a longer cooldown, but both go on cooldown when either active is used.
What do you guys think?